My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Valkyrie Electro Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider P.E.K.K.A
Cannon
Fireball
Arrows Hog Rider Electro Wizard
Valkyrie
Hog Rider P.E.K.K.A Electro Wizard
Hog Rider
Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie Hog Rider

Defense Synergies 1 14

Skeletons
Cannon P.E.K.K.A Electro Wizard
Arrows
Cannon Fireball Valkyrie P.E.K.K.A
Cannon
Skeletons Arrows Fireball Valkyrie Electro Wizard
Fireball
Arrows Cannon Valkyrie Electro Wizard
Valkyrie
Arrows Cannon Fireball P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Skeletons Arrows Valkyrie Electro Wizard
Electro Wizard
Skeletons Cannon Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Electro Wizard
P.E.K.K.A Skeletons Cannon Valkyrie Electro Wizard
Cannon P.E.K.K.A Skeletons Valkyrie Electro Wizard
Cannon P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeletons Cannon Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Fireball
Arrows Cannon Fireball Valkyrie P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows Cannon Fireball
Arrows Fireball Electro Wizard
Cannon P.E.K.K.A Skeletons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Arrows Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Skeletons Arrows Cannon Fireball Valkyrie P.E.K.K.A Electro Wizard
Arrows Cannon Fireball Valkyrie Electro Wizard
Arrows Valkyrie Cannon Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Valkyrie Arrows Cannon Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeletons Cannon Valkyrie
Arrows Fireball Skeletons Electro Wizard
P.E.K.K.A Skeletons Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Skeletons Fireball Valkyrie
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Electro Wizard Skeletons Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Cannon Fireball P.E.K.K.A Electro Wizard
Arrows Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball

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