My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince P.E.K.K.A Bandit Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Bandit Skeleton King
Giant Snowball
Witch Miner Skeleton King
Zap
Witch Prince Bandit Skeleton King
Barbarian Barrel
Valkyrie Witch Bandit Skeleton King
The Log
Witch Prince Bandit Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Valkyrie Witch Prince P.E.K.K.A Miner Bandit Skeleton King
Fireball
Witch Bandit Skeleton King
Poison
Witch Skeleton King
Lightning
Valkyrie Witch Prince Bandit Skeleton King
Rocket
Valkyrie Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Valkyrie Skeleton King Witch Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Valkyrie Skeleton King

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Witch P.E.K.K.A Bandit
Witch
Valkyrie Prince P.E.K.K.A Miner Bandit Mega Knight Skeleton King
Prince
Valkyrie Mega Knight Witch Miner
P.E.K.K.A
Valkyrie Witch
Miner
Witch Prince Bandit Mega Knight Skeleton King
Bandit
Valkyrie Witch Miner Mega Knight
Mega Knight
Prince Witch Miner Bandit
Skeleton King
Witch Miner

Defense Synergies 0 9

Valkyrie
Witch Prince P.E.K.K.A Bandit
Witch
Valkyrie Prince Bandit Mega Knight
Prince
Valkyrie Witch
P.E.K.K.A
Valkyrie
Miner
Mega Knight
Bandit
Valkyrie Witch Mega Knight
Mega Knight
Witch Miner Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Valkyrie Witch Prince Bandit Mega Knight
Witch Prince P.E.K.K.A Mega Knight Valkyrie Bandit
Witch Prince P.E.K.K.A Valkyrie Bandit Mega Knight Skeleton King
Valkyrie Prince P.E.K.K.A Mega Knight
Valkyrie Bandit Mega Knight
Witch
Valkyrie P.E.K.K.A Bandit Mega Knight
Witch P.E.K.K.A Prince Skeleton King
Valkyrie Prince Miner Bandit Mega Knight
Valkyrie Witch Bandit Mega Knight Skeleton King
Witch
Prince P.E.K.K.A Mega Knight Valkyrie Witch Bandit
Valkyrie Mega Knight Witch Prince P.E.K.K.A Skeleton King
P.E.K.K.A Prince Bandit Mega Knight Skeleton King
Prince P.E.K.K.A Bandit Mega Knight
Mega Knight Valkyrie Witch Prince P.E.K.K.A
Valkyrie Mega Knight Witch Prince Bandit
Valkyrie Witch Bandit Mega Knight
P.E.K.K.A Prince
Valkyrie Mega Knight Witch Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Prince P.E.K.K.A Bandit
Bandit Valkyrie Prince Miner Mega Knight
P.E.K.K.A Bandit Mega Knight Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Valkyrie Witch Prince Bandit Mega Knight
Witch
Prince P.E.K.K.A Valkyrie Witch Bandit
P.E.K.K.A Mega Knight Valkyrie Prince
P.E.K.K.A Mega Knight Valkyrie Witch Prince Bandit
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Witch Prince
P.E.K.K.A Mega Knight Valkyrie Prince
Prince P.E.K.K.A Mega Knight Valkyrie Witch Bandit Skeleton King
Valkyrie Witch Mega Knight
Witch Valkyrie Prince P.E.K.K.A Skeleton King
Valkyrie Mega Knight Witch P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Miner Bandit
Miner Bandit
Valkyrie Prince
Valkyrie Mega Knight
Witch
Witch
Miner Bandit
Prince
Miner Valkyrie Prince Bandit
Miner Bandit
Bandit
Prince
Witch Bandit
Bandit Mega Knight
Prince Bandit Mega Knight
Valkyrie Witch Miner Mega Knight
Prince Mega Knight
Prince
Valkyrie Witch Mega Knight
Witch
Miner Witch Bandit
Witch Prince Miner Bandit Mega Knight
Miner Bandit
Witch
Witch
Miner Bandit Mega Knight
P.E.K.K.A Prince Mega Knight
Witch Prince Bandit
Witch
Miner Valkyrie Prince Mega Knight
Skeleton King
Prince P.E.K.K.A Mega Knight
Witch Skeleton King
Witch
Witch Prince Miner Bandit Mega Knight
Prince P.E.K.K.A
Mega Knight

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