My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Zappies Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Zappies Witch
Zap
Goblin Gang Minion Horde Zappies Witch
Barbarian Barrel
Knight Goblin Gang Zappies Witch
The Log
Goblin Gang Suspicious Bush Zappies Witch
Earthquake
Goblin Gang Zappies Witch
Arrows
Goblin Gang Minion Horde Suspicious Bush Zappies Witch
Royal Delivery
Knight Goblin Gang Minion Horde Zappies Witch P.E.K.K.A
Fireball
Goblin Gang Minion Horde Suspicious Bush Zappies Witch
Poison
Goblin Gang Minion Horde Suspicious Bush Zappies Witch
Lightning
Knight Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Knight Goblin Gang Zappies Freeze Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Knight Goblin Gang Zappies

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Minion Horde Zappies Witch
Goblin Gang
Knight P.E.K.K.A
Minion Horde
Knight Freeze
Suspicious Bush
Zappies
Knight P.E.K.K.A
Freeze
Minion Horde
Witch
Knight P.E.K.K.A
P.E.K.K.A
Goblin Gang Zappies Witch

Defense Synergies 1 7

Knight
Goblin Gang Minion Horde Zappies Witch
Goblin Gang
Knight Zappies P.E.K.K.A
Minion Horde
Knight Freeze
Suspicious Bush
Zappies
Knight Goblin Gang P.E.K.K.A
Freeze
Minion Horde
Witch
Knight
P.E.K.K.A
Goblin Gang Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Zappies
Minion Horde P.E.K.K.A Knight Goblin Gang Zappies Witch
Goblin Gang Minion Horde Witch P.E.K.K.A Knight Zappies Freeze
Minion Horde Witch P.E.K.K.A Knight Goblin Gang Zappies
P.E.K.K.A
Goblin Gang Freeze Zappies
Minion Horde Goblin Gang Zappies Freeze Witch
P.E.K.K.A
Minion Horde Zappies Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Minion Horde Zappies
Goblin Gang Minion Horde Witch Knight Zappies Freeze
Minion Horde Goblin Gang Zappies Witch
Minion Horde P.E.K.K.A Knight Goblin Gang Zappies Freeze Witch
Goblin Gang Minion Horde Zappies Freeze Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Minion Horde Zappies
Minion Horde Goblin Gang Zappies Freeze P.E.K.K.A
Minion Horde Knight Goblin Gang Zappies Witch P.E.K.K.A
Knight Goblin Gang Minion Horde Zappies Witch
Freeze Witch Knight Zappies
P.E.K.K.A Zappies
Goblin Gang Knight Minion Horde Zappies Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zappies Witch P.E.K.K.A
Knight Goblin Gang
Goblin Gang Zappies P.E.K.K.A Knight Minion Horde Witch
Goblin Gang P.E.K.K.A Knight Minion Horde Zappies
P.E.K.K.A Knight Goblin Gang Minion Horde Zappies Witch
Goblin Gang Minion Horde Zappies Freeze Witch
Goblin Gang P.E.K.K.A Knight Minion Horde Zappies Witch
P.E.K.K.A Knight Minion Horde Zappies
Minion Horde Freeze P.E.K.K.A Knight Zappies Witch
Witch P.E.K.K.A Goblin Gang Minion Horde Zappies
P.E.K.K.A Knight Minion Horde Zappies Witch
P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Minion Horde Zappies Witch
Minion Horde Zappies Witch
Goblin Gang Zappies Witch Knight Minion Horde Freeze P.E.K.K.A
Minion Horde Zappies Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Freeze
Minion Horde
Knight Freeze
Minion Horde
Minion Horde Freeze Witch
Minion Horde Witch
Freeze
Goblin Gang Minion Horde
Knight Minion Horde
Knight
Minion Horde Freeze
Minion Horde Witch
Minion Horde
Freeze
Minion Horde
Witch
Minion Horde
Minion Horde
Freeze Witch
Minion Horde Witch
Witch
Witch
Minion Horde Witch
Minion Horde Zappies Freeze Witch
Minion Horde
Minion Horde
Minion Horde Zappies Freeze
P.E.K.K.A Minion Horde
Minion Horde Goblin Gang Zappies Freeze Witch
Zappies Witch
Freeze
Knight Goblin Gang Minion Horde
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Zappies Freeze Witch
Zappies Witch
Freeze Witch
P.E.K.K.A

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