My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Elixir Golem Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem
Giant Snowball
Bats Archers Mega Minion
Zap
Bats Archers
Barbarian Barrel
Archers Elixir Golem Valkyrie Wizard
The Log
Archers Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Bats Archers
Royal Delivery
Bats Archers Mega Minion Elixir Golem Valkyrie Wizard P.E.K.K.A
Fireball
Archers Mega Minion Elixir Golem Wizard
Poison
Bats Archers Mega Minion Elixir Golem Wizard
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Mega Minion Elixir Golem Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Mega Minion

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion Elixir Golem Rage P.E.K.K.A
Archers
Valkyrie Elixir Golem P.E.K.K.A
Mega Minion
Bats Elixir Golem Valkyrie
Elixir Golem
Rage Bats Archers Mega Minion Wizard
Valkyrie
Bats Archers Mega Minion Wizard P.E.K.K.A
Wizard
Elixir Golem Valkyrie Rage P.E.K.K.A
Rage
Elixir Golem Bats Wizard
P.E.K.K.A
Bats Archers Valkyrie Wizard

Defense Synergies 1 9

Bats
Valkyrie P.E.K.K.A
Archers
Valkyrie Mega Minion P.E.K.K.A
Mega Minion
Archers Valkyrie Wizard
Elixir Golem
Valkyrie
Archers Bats Mega Minion Wizard P.E.K.K.A
Wizard
Mega Minion Valkyrie P.E.K.K.A
Rage
P.E.K.K.A
Bats Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard
P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Bats Archers Mega Minion Valkyrie
P.E.K.K.A Bats Mega Minion Valkyrie
Valkyrie P.E.K.K.A
Bats Archers Mega Minion Valkyrie
Bats Mega Minion Archers Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Archers Valkyrie
Bats Archers Valkyrie Mega Minion Wizard
Mega Minion Bats Archers Wizard
P.E.K.K.A Bats Valkyrie Wizard
Valkyrie Wizard Bats Mega Minion P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bats Valkyrie P.E.K.K.A
Valkyrie Bats Archers Mega Minion Wizard
Valkyrie Wizard Bats Archers Mega Minion
P.E.K.K.A
Valkyrie Wizard Bats Archers P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers P.E.K.K.A
Archers Mega Minion Valkyrie Wizard
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Valkyrie
Wizard Bats Archers
P.E.K.K.A Bats Archers Mega Minion Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Archers Valkyrie
Bats Archers Mega Minion Valkyrie P.E.K.K.A
Bats Valkyrie Archers Mega Minion Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Bats Mega Minion
Archers Wizard
Wizard
Wizard
Bats
Valkyrie Wizard
Archers Wizard
Wizard
Wizard
Bats
Archers Mega Minion Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Mega Minion
Wizard
Wizard
Bats Archers Wizard
Bats Mega Minion Wizard
Mega Minion
Wizard
P.E.K.K.A
Wizard
Bats Archers
Archers Mega Minion Wizard
Mega Minion Valkyrie Wizard
Wizard
Mega Minion P.E.K.K.A
Bats
Bats
P.E.K.K.A
Wizard

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