My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Phoenix
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Battle Ram Wizard Royal Ghost
The Log
Battle Ram Fisherman
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Royal Ghost Fisherman
Fireball
Battle Ram Wizard Fisherman
Poison
Wizard Fisherman Phoenix
Lightning
Battle Ram Wizard Fisherman Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Royal Ghost Fisherman Battle Ram Phoenix Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Royal Ghost Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Phoenix
Battle Ram
Arrows Tornado P.E.K.K.A Royal Ghost
Wizard
Tornado P.E.K.K.A Royal Ghost
Tornado
Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Arrows Tornado Battle Ram Wizard Fisherman
Royal Ghost
Battle Ram Wizard Fisherman
Fisherman
P.E.K.K.A Royal Ghost
Phoenix
Arrows

Defense Synergies 2 6

Arrows
Tornado P.E.K.K.A Phoenix
Battle Ram
Wizard
Tornado P.E.K.K.A Royal Ghost
Tornado
Wizard P.E.K.K.A Arrows
P.E.K.K.A
Tornado Arrows Wizard Fisherman
Royal Ghost
Wizard
Fisherman
P.E.K.K.A
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Fisherman Phoenix
Tornado P.E.K.K.A Fisherman
P.E.K.K.A Fisherman Phoenix
Arrows Tornado P.E.K.K.A
Arrows Tornado Royal Ghost
Tornado Arrows Wizard Phoenix
Arrows P.E.K.K.A Phoenix
P.E.K.K.A Tornado Fisherman Phoenix
Tornado Royal Ghost Fisherman Phoenix
Arrows Wizard Tornado Royal Ghost Fisherman
Arrows Wizard Tornado Phoenix
P.E.K.K.A Wizard
Wizard Arrows Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Phoenix
Tornado P.E.K.K.A Fisherman
Wizard Arrows Tornado P.E.K.K.A Fisherman
Arrows Wizard Tornado Royal Ghost Fisherman
Arrows Wizard Tornado Royal Ghost Fisherman
P.E.K.K.A Tornado Fisherman Phoenix
Wizard Royal Ghost Arrows P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman
Arrows Wizard Royal Ghost Fisherman Phoenix
P.E.K.K.A Fisherman
P.E.K.K.A Tornado Fisherman Phoenix
P.E.K.K.A Fisherman Phoenix
Arrows Wizard Tornado
P.E.K.K.A Phoenix
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Tornado Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Tornado Phoenix
P.E.K.K.A Wizard
Wizard
Phoenix Tornado P.E.K.K.A Fisherman
Arrows Wizard P.E.K.K.A Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Tornado Royal Ghost Fisherman
Arrows
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Fisherman
Tornado Fisherman
Arrows Wizard Tornado Fisherman
Arrows Wizard Tornado
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Wizard
Arrows Tornado
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Fisherman
Arrows
Arrows Tornado Wizard
Fisherman
Arrows Wizard Tornado Royal Ghost Fisherman
Arrows Wizard Tornado Fisherman
Arrows Tornado Fisherman
Arrows Wizard Tornado
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Royal Ghost
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: