My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Electro Spirit Wizard Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Barbarian Barrel Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Tornado Freeze Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Tornado Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon P.E.K.K.A Lumberjack
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Barbarian Barrel
Balloon Tornado P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Barbarian Barrel Freeze Balloon
Freeze
Balloon Tornado
Balloon
Barbarian Barrel Freeze Lumberjack Electro Spirit Wizard Tornado
P.E.K.K.A
Tornado Electro Spirit Wizard Barbarian Barrel Lumberjack
Lumberjack
Balloon Electro Spirit Wizard Barbarian Barrel P.E.K.K.A

Defense Synergies 2 9

Electro Spirit
Lumberjack
Wizard
Tornado Barbarian Barrel Freeze P.E.K.K.A Lumberjack
Barbarian Barrel
Wizard Tornado P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Barbarian Barrel
Freeze
Wizard Lumberjack
Balloon
P.E.K.K.A
Tornado Wizard Barbarian Barrel
Lumberjack
Electro Spirit Wizard Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A Lumberjack Freeze
P.E.K.K.A Lumberjack
Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Barbarian Barrel Tornado Freeze Electro Spirit Lumberjack
Tornado Electro Spirit Wizard Freeze
Electro Spirit Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Barbarian Barrel Lumberjack
Electro Spirit Wizard Barbarian Barrel Tornado Freeze Lumberjack
Wizard Tornado
P.E.K.K.A Lumberjack Wizard Freeze
Wizard Electro Spirit Barbarian Barrel Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Wizard Tornado P.E.K.K.A Lumberjack
Electro Spirit Wizard Barbarian Barrel Tornado Lumberjack
Wizard Barbarian Barrel Tornado Freeze Electro Spirit Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Electro Spirit Barbarian Barrel P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Barbarian Barrel Tornado
P.E.K.K.A Lumberjack
Wizard Electro Spirit Tornado Freeze
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Electro Spirit Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Spirit Barbarian Barrel Tornado Freeze P.E.K.K.A Lumberjack
Electro Spirit Wizard Barbarian Barrel Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Wizard Barbarian Barrel
Wizard Electro Spirit Tornado Freeze
Wizard Tornado
Wizard Barbarian Barrel Tornado Freeze
Wizard Tornado
Tornado Lumberjack
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado Freeze
Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Freeze Electro Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel Tornado
Wizard Tornado
Electro Spirit Wizard Freeze
Wizard
Electro Spirit Freeze
P.E.K.K.A
Wizard
Electro Spirit Barbarian Barrel Freeze
Wizard Tornado
Freeze
Barbarian Barrel
Wizard Lumberjack
Wizard
Tornado
P.E.K.K.A
Electro Spirit Tornado Freeze
Tornado
Barbarian Barrel Tornado Freeze

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