My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Balloon Sparky
Barbarian Barrel
Fire Spirit Wizard Sparky
The Log
Fire Spirit Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Balloon P.E.K.K.A Sparky
Fireball
Wizard Balloon Sparky
Poison
Wizard Balloon Sparky
Lightning
Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Tornado Wizard Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Tornado

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Balloon Sparky
Zap
Tornado Balloon P.E.K.K.A Sparky Fire Spirit
Wizard
Tornado Rage Balloon P.E.K.K.A Sparky
Rage
Balloon Sparky Wizard
Tornado
Zap Wizard P.E.K.K.A Sparky Balloon
Balloon
Zap Rage Fire Spirit Wizard Tornado Sparky
P.E.K.K.A
Fire Spirit Zap Tornado Wizard
Sparky
Zap Rage Tornado Fire Spirit Wizard Balloon

Defense Synergies 3 9

Fire Spirit
Zap Tornado P.E.K.K.A Sparky
Zap
Fire Spirit Tornado P.E.K.K.A Sparky
Wizard
Tornado P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Sparky Fire Spirit Zap Sparky
Balloon
P.E.K.K.A
Tornado Fire Spirit Zap Wizard
Sparky
Tornado Fire Spirit Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
P.E.K.K.A Sparky Zap
Tornado P.E.K.K.A Sparky Fire Spirit
P.E.K.K.A Sparky
Tornado P.E.K.K.A Sparky
Tornado Fire Spirit Zap
Tornado Fire Spirit Zap Wizard
Zap P.E.K.K.A Sparky
P.E.K.K.A Sparky Tornado
Tornado Fire Spirit Sparky
Zap Wizard Tornado
Zap Wizard Tornado
P.E.K.K.A Sparky Fire Spirit Zap Wizard
Fire Spirit Wizard Sparky Zap Tornado P.E.K.K.A
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A Sparky
Wizard Sparky Tornado P.E.K.K.A
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado Fire Spirit
P.E.K.K.A Sparky Tornado
Wizard Fire Spirit P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Sparky
Zap Wizard
P.E.K.K.A Zap Sparky
P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Sparky
Fire Spirit Wizard Zap Tornado
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Zap P.E.K.K.A Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Zap Tornado P.E.K.K.A
Zap Wizard P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado Sparky
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Tornado Sparky
Zap Wizard Tornado Sparky
Fire Spirit Zap Wizard Tornado
Fire Spirit Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Fire Spirit Zap Wizard Sparky
Fire Spirit Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Fire Spirit Wizard Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado
Wizard Sparky
Zap Wizard
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Sparky
Zap Tornado
Zap Tornado Sparky
P.E.K.K.A Sparky
Wizard Sparky

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