My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Wizard Bandit Electro Wizard
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Battle Ram Wizard Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Void Bandit Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Void Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram Bandit
Goblin Gang
Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Arrows Goblin Gang P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Bandit
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Battle Ram Wizard
Bandit
Battle Ram Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Bandit

Defense Synergies 1 10

Arrows
Void P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit Electro Wizard
Battle Ram
Wizard
P.E.K.K.A Bandit Electro Wizard
Void
Arrows
P.E.K.K.A
Arrows Goblin Gang Wizard Electro Wizard
Bandit
Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Void
Arrows Void P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Wizard Bandit
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit Electro Wizard
Wizard Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Wizard Bandit Electro Wizard
Arrows Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void P.E.K.K.A Bandit Electro Wizard
Void Bandit Electro Wizard Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Void Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard
Goblin Gang Electro Wizard P.E.K.K.A
Arrows Wizard P.E.K.K.A Electro Wizard
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Bandit
Arrows Void Bandit Electro Wizard
Arrows Void Bandit
Arrows Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Bandit
Goblin Gang Void Electro Wizard
Void Arrows Wizard Bandit Electro Wizard
Void Arrows Wizard
Void Bandit
Arrows Void Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Void Arrows Wizard Bandit Electro Wizard
Arrows Wizard Void
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard
Arrows Void Wizard Bandit Electro Wizard
Void Arrows Wizard Bandit
Void Arrows Bandit
Arrows Wizard Void Electro Wizard
Electro Wizard Wizard Void
Void
Void Arrows Wizard Bandit
Void Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Goblin Gang Void Bandit
Arrows Wizard Electro Wizard
Arrows
Void Goblin Gang Wizard Electro Wizard
Arrows Wizard
Void Arrows
P.E.K.K.A
Goblin Gang Electro Wizard
Void Electro Wizard
Void Bandit Electro Wizard
P.E.K.K.A
Wizard Void
Void

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