My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Bomb Tower Wizard Goblin Barrel
Poison
Firecracker Bomb Tower Wizard
Lightning
Valkyrie Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Valkyrie Bomb Tower Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Freeze
Firecracker
Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Goblin Barrel Firecracker Wizard P.E.K.K.A
Bomb Tower
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Firecracker P.E.K.K.A
Freeze
Arrows
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Goblin Barrel

Defense Synergies 1 11

Arrows
Valkyrie Bomb Tower P.E.K.K.A
Firecracker
Valkyrie Bomb Tower P.E.K.K.A
Valkyrie
Firecracker Arrows Bomb Tower Wizard Freeze P.E.K.K.A
Bomb Tower
Arrows Firecracker Valkyrie
Wizard
Valkyrie Freeze P.E.K.K.A
Goblin Barrel
Freeze
Valkyrie Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Bomb Tower P.E.K.K.A Firecracker Valkyrie
Bomb Tower P.E.K.K.A Valkyrie Freeze
Bomb Tower P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie Bomb Tower P.E.K.K.A
Arrows Freeze Firecracker Valkyrie Bomb Tower
Arrows Firecracker Bomb Tower Wizard Freeze
Arrows Valkyrie Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower
Firecracker Valkyrie
Valkyrie Arrows Firecracker Bomb Tower Wizard Freeze
Arrows Firecracker Wizard
Bomb Tower P.E.K.K.A Valkyrie Wizard Freeze
Valkyrie Bomb Tower Wizard Arrows Firecracker Freeze P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Freeze P.E.K.K.A
Bomb Tower Wizard Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bomb Tower Firecracker Valkyrie Wizard
Arrows Valkyrie Bomb Tower Wizard Freeze Firecracker
P.E.K.K.A Bomb Tower
Valkyrie Wizard Arrows Firecracker Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie Bomb Tower Wizard
P.E.K.K.A Valkyrie Bomb Tower
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Firecracker Wizard Bomb Tower Freeze
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
Freeze P.E.K.K.A Firecracker Valkyrie Bomb Tower
P.E.K.K.A
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Bomb Tower Wizard
Wizard Firecracker Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Freeze P.E.K.K.A
Arrows Valkyrie Firecracker Bomb Tower Wizard Freeze P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard

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