My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Cannon
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Cannon Wizard Ice Wizard
The Log
Spear Goblins Cannon Mini P.E.K.K.A
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard
Fireball
Cannon Wizard Ice Wizard
Poison
Spear Goblins Cannon Wizard Ice Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Tornado Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Tornado Ice Wizard Mini P.E.K.K.A Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Cannon Tornado Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Spear Goblins Wizard Tornado Ice Wizard
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Poison Ice Wizard
Poison
P.E.K.K.A Tornado
P.E.K.K.A
Tornado Poison Wizard Ice Wizard
Ice Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A

Defense Synergies 3 17

Spear Goblins
Cannon Mini P.E.K.K.A Poison P.E.K.K.A Ice Wizard
Cannon
Spear Goblins Mini P.E.K.K.A Wizard Poison Ice Wizard
Mini P.E.K.K.A
Spear Goblins Cannon Wizard Tornado Ice Wizard
Wizard
Tornado Cannon Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Tornado
Wizard P.E.K.K.A Ice Wizard Mini P.E.K.K.A Poison
Poison
Spear Goblins Cannon Tornado Ice Wizard
P.E.K.K.A
Tornado Spear Goblins Wizard Ice Wizard
Ice Wizard
Tornado Spear Goblins Cannon Mini P.E.K.K.A Wizard Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Ice Wizard
Cannon Mini P.E.K.K.A Tornado P.E.K.K.A Ice Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Tornado Spear Goblins Cannon Ice Wizard
Tornado Spear Goblins Cannon Wizard Poison Ice Wizard
Cannon Poison P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Tornado Ice Wizard
Tornado Spear Goblins Cannon Mini P.E.K.K.A Ice Wizard
Poison Ice Wizard Spear Goblins Cannon Wizard Tornado
Spear Goblins Wizard Tornado Poison Ice Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Wizard Ice Wizard
Wizard Cannon Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Tornado Cannon Mini P.E.K.K.A P.E.K.K.A
Wizard Cannon Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Cannon Spear Goblins Wizard Tornado Ice Wizard
Wizard Tornado Poison Spear Goblins Cannon Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Tornado
Wizard Spear Goblins Cannon Mini P.E.K.K.A Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins P.E.K.K.A
Poison Mini P.E.K.K.A Wizard
P.E.K.K.A Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
P.E.K.K.A Cannon Mini P.E.K.K.A
Wizard Poison Tornado Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Spear Goblins Mini P.E.K.K.A Tornado Poison
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Tornado Poison
Mini P.E.K.K.A P.E.K.K.A Cannon Wizard
Wizard Cannon
Spear Goblins Mini P.E.K.K.A Tornado Poison P.E.K.K.A
Poison Cannon Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Ice Wizard
Poison
Poison
Wizard Poison
Wizard Poison Spear Goblins Tornado Ice Wizard
Wizard Tornado Poison
Poison Wizard Tornado Ice Wizard
Poison Wizard Tornado
Mini P.E.K.K.A Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison
Poison
Poison
Spear Goblins Wizard Poison
Wizard Poison
Tornado Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Ice Wizard
Poison Wizard Tornado Ice Wizard
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado Ice Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Spear Goblins
Poison Wizard Tornado Ice Wizard
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Tornado Poison
P.E.K.K.A
Tornado Poison
Tornado Poison
Poison Tornado
P.E.K.K.A
Wizard

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