My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Tesla Wizard Dark Prince Witch
The Log
Dark Prince Witch Prince
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Wizard Dark Prince Witch Prince P.E.K.K.A
Fireball
Tesla Wizard Witch
Poison
Wizard Witch
Lightning
Tesla Wizard Dark Prince Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Dark Prince Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Dark Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Dark Prince Witch
Tesla
Fireball
Zap Dark Prince
Wizard
Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Zap Fireball Wizard Witch
Witch
Zap Dark Prince Prince P.E.K.K.A
Prince
Zap Dark Prince Wizard Witch
P.E.K.K.A
Zap Wizard Witch

Defense Synergies 1 16

Zap
Fireball Tesla Dark Prince Witch Prince P.E.K.K.A
Tesla
Zap Fireball Wizard Dark Prince Prince
Fireball
Zap Tesla Dark Prince
Wizard
Tesla Dark Prince Prince P.E.K.K.A
Dark Prince
Zap Tesla Fireball Wizard Witch Prince
Witch
Zap Dark Prince Prince
Prince
Zap Tesla Wizard Dark Prince Witch
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
P.E.K.K.A Zap Tesla Dark Prince Witch Prince
Tesla Witch Prince P.E.K.K.A Dark Prince
Tesla Witch Prince P.E.K.K.A Dark Prince
Fireball Dark Prince Prince P.E.K.K.A
Fireball Zap Tesla Dark Prince
Tesla Zap Fireball Wizard Witch
Zap Tesla Fireball P.E.K.K.A
Tesla Witch P.E.K.K.A Prince
Tesla Dark Prince Prince
Witch Zap Tesla Fireball Wizard Dark Prince
Tesla Zap Fireball Wizard Witch
Tesla Prince P.E.K.K.A Zap Fireball Wizard Dark Prince Witch
Fireball Wizard Zap Tesla Dark Prince Witch Prince P.E.K.K.A
P.E.K.K.A Tesla Prince
Zap Tesla Fireball Prince P.E.K.K.A
Tesla Wizard Fireball Dark Prince Witch Prince P.E.K.K.A
Tesla Fireball Zap Wizard Dark Prince Witch Prince
Zap Wizard Witch Tesla Fireball Dark Prince
P.E.K.K.A Tesla Prince
Wizard Dark Prince Tesla Fireball Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince Witch Prince P.E.K.K.A
Fireball Zap Tesla Wizard Prince
P.E.K.K.A Zap Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Tesla Dark Prince Witch Prince
Fireball Wizard Zap Tesla Witch
Dark Prince Prince P.E.K.K.A Tesla Fireball Witch
P.E.K.K.A Tesla Dark Prince Prince
Zap P.E.K.K.A Fireball Dark Prince Witch Prince
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince Witch Prince
P.E.K.K.A Zap Fireball Dark Prince Prince
Dark Prince Prince P.E.K.K.A Tesla Fireball Wizard Witch
Wizard Tesla Fireball Witch
Tesla Witch Zap Fireball Dark Prince Prince P.E.K.K.A
Zap Tesla Fireball Wizard Dark Prince Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Wizard Dark Prince Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Dark Prince Prince
Zap Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard Dark Prince Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch Prince
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Fireball Dark Prince Witch Prince
Fireball Zap Wizard Witch
Fireball
Fireball Wizard Dark Prince Prince
Zap Fireball Wizard
Zap Fireball
Dark Prince Prince P.E.K.K.A
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Dark Prince Witch Prince
Prince P.E.K.K.A
Fireball Wizard

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