My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Dart Goblin Hog Rider
Zap
Minion Horde Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Dart Goblin Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minion Horde Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Minion Horde Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Dart Goblin Hog Rider Electro Wizard Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Dart Goblin Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Electro Wizard Minion Horde Dart Goblin
Minion Horde
Zap Hog Rider Mirror
Dart Goblin
Zap Hog Rider Mirror P.E.K.K.A
Hog Rider
Zap Minion Horde Dart Goblin Wizard Mirror Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Mirror
Zap Minion Horde Dart Goblin Hog Rider
P.E.K.K.A
Zap Electro Wizard Dart Goblin Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 3 10

Zap
Mirror Electro Wizard Minion Horde Dart Goblin P.E.K.K.A
Minion Horde
Mirror Zap
Dart Goblin
Zap Mirror P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Mirror
Zap Minion Horde Dart Goblin Electro Wizard
P.E.K.K.A
Zap Dart Goblin Wizard Electro Wizard
Electro Wizard
Zap Dart Goblin Wizard Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Dart Goblin Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Dart Goblin Electro Wizard
Minion Horde P.E.K.K.A Dart Goblin Electro Wizard
Minion Horde P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Minion Horde Dart Goblin Electro Wizard Zap Wizard
Zap Dart Goblin P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A
Minion Horde Dart Goblin Electro Wizard
Minion Horde Dart Goblin Electro Wizard Zap Wizard
Minion Horde Zap Dart Goblin Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Wizard Electro Wizard
Wizard Zap Minion Horde Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap P.E.K.K.A Electro Wizard
Minion Horde Wizard P.E.K.K.A Electro Wizard
Zap Minion Horde Dart Goblin Wizard Electro Wizard
Zap Wizard Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Minion Horde Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard Zap Minion Horde Dart Goblin Electro Wizard
P.E.K.K.A Minion Horde Dart Goblin Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Dart Goblin
Electro Wizard Zap Minion Horde Dart Goblin P.E.K.K.A
Zap Minion Horde Dart Goblin Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin
Zap Dart Goblin Electro Wizard
Minion Horde Dart Goblin
Dart Goblin
Wizard Zap Minion Horde
Wizard Zap Minion Horde Dart Goblin
Minion Horde Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Minion Horde Electro Wizard
Zap Minion Horde Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Dart Goblin
Minion Horde Dart Goblin
Zap Dart Goblin
Zap Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Minion Horde
Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Dart Goblin Wizard Electro Wizard
Zap Wizard
Zap Dart Goblin
Zap Minion Horde Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Minion Horde Dart Goblin Wizard
Minion Horde
Zap Minion Horde Dart Goblin Wizard
Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Electro Wizard Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Minion Horde Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Zap
Minion Horde Dart Goblin P.E.K.K.A
Zap Minion Horde Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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