My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Flying Machine Wizard Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Musketeer Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Elixir Golem Musketeer Wizard Guards
The Log
Elixir Golem Musketeer Guards
Earthquake
Elixir Golem Guards
Arrows
Flying Machine Guards
Royal Delivery
Elixir Golem Musketeer Flying Machine Wizard Guards Bowler P.E.K.K.A
Fireball
Elixir Golem Musketeer Flying Machine Wizard Bowler
Poison
Elixir Golem Musketeer Flying Machine Wizard Guards
Lightning
Musketeer Wizard Bowler
Rocket
Musketeer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Musketeer Flying Machine Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Guards Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Bowler
Elixir Golem
Arrows Musketeer Flying Machine Wizard Bowler
Musketeer
Elixir Golem Bowler P.E.K.K.A
Flying Machine
Elixir Golem Bowler P.E.K.K.A
Wizard
Elixir Golem P.E.K.K.A
Guards
Bowler
Arrows Elixir Golem Musketeer Flying Machine
P.E.K.K.A
Arrows Musketeer Flying Machine Wizard

Defense Synergies 1 10

Arrows
Bowler P.E.K.K.A
Elixir Golem
Musketeer
Guards Flying Machine Bowler P.E.K.K.A
Flying Machine
Musketeer Guards Bowler P.E.K.K.A
Wizard
Guards P.E.K.K.A
Guards
Musketeer Flying Machine Wizard
Bowler
Arrows Musketeer Flying Machine
P.E.K.K.A
Arrows Musketeer Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Flying Machine Wizard
P.E.K.K.A Musketeer Flying Machine
Bowler P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards Bowler
Arrows Bowler P.E.K.K.A
Arrows Bowler Musketeer Flying Machine Guards
Musketeer Arrows Flying Machine Wizard
Bowler Arrows Musketeer Flying Machine P.E.K.K.A
P.E.K.K.A Musketeer
Guards Musketeer Bowler
Guards Arrows Musketeer Flying Machine Wizard Bowler
Arrows Musketeer Flying Machine Wizard
Bowler P.E.K.K.A Musketeer Flying Machine Wizard Guards
Wizard Bowler Arrows Guards P.E.K.K.A
P.E.K.K.A
Bowler P.E.K.K.A
Wizard Arrows Musketeer Bowler P.E.K.K.A
Arrows Musketeer Flying Machine Wizard Guards Bowler
Arrows Wizard Musketeer Flying Machine Guards Bowler
P.E.K.K.A Musketeer
Wizard Bowler Arrows Musketeer Flying Machine Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler P.E.K.K.A
Arrows Musketeer Flying Machine Wizard Bowler
Guards P.E.K.K.A Musketeer Bowler
Guards Bowler P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards Bowler
Arrows Wizard Musketeer Flying Machine
Guards P.E.K.K.A Musketeer Flying Machine Bowler
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Flying Machine Guards Bowler
P.E.K.K.A Arrows Guards Bowler
Bowler P.E.K.K.A Wizard Guards
Wizard Musketeer Flying Machine Bowler
Guards Musketeer Flying Machine Bowler P.E.K.K.A
Arrows Bowler Musketeer Flying Machine Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine Guards
Arrows Musketeer Flying Machine Bowler
Arrows Flying Machine
Arrows Musketeer Flying Machine Guards
Wizard Arrows Bowler
Arrows Wizard Musketeer Flying Machine
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Flying Machine Wizard Bowler
Arrows Flying Machine Wizard
Musketeer Guards Bowler
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Musketeer Flying Machine Wizard
Flying Machine Musketeer Bowler
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Musketeer Flying Machine Wizard Bowler
Arrows
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Flying Machine Wizard Bowler
Musketeer Bowler
Arrows Wizard
Musketeer Bowler
Arrows Musketeer Flying Machine
Arrows Wizard Bowler
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Musketeer Flying Machine Wizard Bowler
Arrows Musketeer
Arrows Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard Guards
Bowler
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard Bowler
Musketeer Flying Machine Guards
Arrows Musketeer Flying Machine Wizard
Arrows
Musketeer Flying Machine Wizard Bowler
Arrows Musketeer Flying Machine Wizard Bowler
Arrows
Musketeer Flying Machine P.E.K.K.A
Musketeer Flying Machine Guards Bowler
Musketeer Flying Machine
Musketeer Flying Machine Bowler
P.E.K.K.A
Wizard Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: