My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Rune Giant P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Miner Lumberjack
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Miner Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Wizard Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Rune Giant P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Fireball Dark Prince Rune Giant Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Fireball Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Dark Prince Miner Lumberjack
Fireball
Arrows Dark Prince Miner
Wizard
Dark Prince P.E.K.K.A Miner Lumberjack
Dark Prince
Arrows Fireball Wizard Miner Lumberjack
Rune Giant
Lumberjack
P.E.K.K.A
Arrows Wizard Lumberjack
Miner
Arrows Fireball Wizard Dark Prince Lumberjack
Lumberjack
Rune Giant Arrows Wizard Dark Prince P.E.K.K.A Miner

Defense Synergies 0 10

Arrows
Fireball Dark Prince P.E.K.K.A Lumberjack
Fireball
Arrows Dark Prince Miner Lumberjack
Wizard
Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Arrows Fireball Wizard
Rune Giant
P.E.K.K.A
Arrows Wizard
Miner
Fireball
Lumberjack
Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Lumberjack Dark Prince
P.E.K.K.A Lumberjack Dark Prince
P.E.K.K.A Lumberjack Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A Lumberjack
Arrows Fireball Dark Prince Lumberjack
Arrows Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Lumberjack
Dark Prince Miner Lumberjack
Arrows Fireball Wizard Dark Prince Lumberjack
Arrows Fireball Wizard
P.E.K.K.A Lumberjack Fireball Wizard Dark Prince
Fireball Wizard Arrows Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Wizard Arrows Fireball Dark Prince P.E.K.K.A Lumberjack
Arrows Fireball Wizard Dark Prince Lumberjack
Arrows Wizard Fireball Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Wizard Dark Prince Arrows Fireball P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Dark Prince P.E.K.K.A
Fireball Arrows Wizard Miner Lumberjack
P.E.K.K.A Lumberjack Dark Prince
Dark Prince P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Dark Prince Lumberjack
Arrows Fireball Wizard
Dark Prince P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Arrows Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Fireball Dark Prince P.E.K.K.A Lumberjack
Arrows Fireball Wizard Dark Prince P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball Dark Prince
Fireball Wizard Arrows Dark Prince
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Miner Wizard
Fireball Lumberjack
Miner Arrows Fireball Wizard Dark Prince
Fireball Arrows Wizard
Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Dark Prince
Arrows Fireball Wizard Miner
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Dark Prince
Arrows Fireball Miner Wizard
Fireball Arrows Wizard Miner
Fireball Miner Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard Miner
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball Dark Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Miner Wizard Dark Prince Lumberjack
Arrows Fireball Wizard
Arrows Fireball
Dark Prince P.E.K.K.A
Fireball
Fireball
Fireball Dark Prince Miner
P.E.K.K.A
Fireball Wizard

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