My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Fisherman
Giant Snowball
Battle Ram Guards Fisherman
Zap
Battle Ram Guards Fisherman
Barbarian Barrel
Electro Spirit Battle Ram Wizard Guards
The Log
Electro Spirit Battle Ram Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Battle Ram Wizard Guards P.E.K.K.A Fisherman
Fireball
Battle Ram Wizard Fisherman
Poison
Wizard Guards Fisherman
Lightning
Battle Ram Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Guards Fisherman Battle Ram Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Guards Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Battle Ram
Electro Spirit Lightning P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Wizard
Guards
Lightning
Battle Ram
P.E.K.K.A
Electro Spirit Battle Ram Wizard Fisherman
Fisherman
P.E.K.K.A

Defense Synergies 1 4

Electro Spirit
Fisherman
Battle Ram
Wizard
Guards P.E.K.K.A
Rage
Guards
Fisherman Wizard
Lightning
P.E.K.K.A
Wizard Fisherman
Fisherman
Guards Electro Spirit P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman Lightning
P.E.K.K.A Guards Fisherman
Lightning P.E.K.K.A
Electro Spirit Guards
Lightning Electro Spirit Wizard
Lightning Electro Spirit P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fisherman
Guards Electro Spirit Wizard Fisherman
Wizard
P.E.K.K.A Wizard Guards Lightning
Wizard Electro Spirit Guards P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Fisherman
Wizard P.E.K.K.A Fisherman
Electro Spirit Wizard Guards Fisherman
Wizard Electro Spirit Guards Fisherman
P.E.K.K.A Fisherman
Wizard Electro Spirit Guards P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Wizard Lightning Fisherman
Guards P.E.K.K.A Lightning Fisherman
Guards Lightning P.E.K.K.A Fisherman
P.E.K.K.A Guards Fisherman
Wizard Electro Spirit
Guards P.E.K.K.A Lightning
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Guards
Lightning P.E.K.K.A Wizard Guards
Wizard
Guards Electro Spirit Lightning P.E.K.K.A Fisherman
Electro Spirit Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Fisherman
Lightning
Lightning Guards
Wizard
Wizard Electro Spirit
Wizard
Wizard Lightning
Wizard Lightning Fisherman
Lightning Guards Fisherman
Lightning Wizard Fisherman
Lightning Wizard
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Wizard
Lightning Wizard
Lightning
Lightning Fisherman
Lightning Wizard Fisherman
Lightning Wizard
Lightning
Lightning Wizard
Lightning Fisherman
Lightning
Electro Spirit Wizard
Fisherman
Wizard Lightning Fisherman
Lightning Wizard Fisherman
Lightning Fisherman
Lightning Wizard
Lightning Electro Spirit Wizard Guards
Lightning
Lightning Wizard
Lightning Electro Spirit
P.E.K.K.A
Wizard Lightning
Lightning Electro Spirit Guards
Lightning Wizard
Lightning Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Electro Spirit Guards Lightning
Lightning
Lightning

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