My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Witch P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Witch
Zap
Bats Furnace Witch
Barbarian Barrel
Furnace Wizard Witch
The Log
Mini P.E.K.K.A Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch P.E.K.K.A Mother Witch
Fireball
Furnace Wizard Witch Mother Witch
Poison
Bats Furnace Wizard Witch Mother Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Witch Mother Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Furnace Mother Witch Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A
Bats Furnace Wizard
Furnace
Mini P.E.K.K.A P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Bats Furnace Wizard Witch Mother Witch
Mother Witch
P.E.K.K.A

Defense Synergies 0 8

Bats
Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Furnace Wizard Witch Mother Witch
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bats Wizard
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Furnace Witch
Mini P.E.K.K.A Furnace Witch P.E.K.K.A Bats
Mini P.E.K.K.A Witch P.E.K.K.A Bats Furnace
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Furnace Mother Witch
Bats Furnace Fireball Wizard Witch
Fireball P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Furnace
Mini P.E.K.K.A
Bats Witch Mother Witch Fireball Furnace Wizard
Bats Fireball Furnace Wizard Witch
Mini P.E.K.K.A Furnace P.E.K.K.A Bats Fireball Wizard Witch
Fireball Wizard Bats Mini P.E.K.K.A Furnace Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Furnace Witch P.E.K.K.A
Fireball Bats Furnace Wizard Witch
Furnace Wizard Witch Bats Fireball Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Furnace Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Furnace Witch P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Furnace Wizard Mother Witch Bats Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Furnace Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Furnace Witch
Witch Bats Fireball Mini P.E.K.K.A Furnace P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Wizard Witch P.E.K.K.A Mother Witch
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Furnace
Fireball Wizard Mother Witch Bats Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard Witch
Fireball Furnace Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch Mother Witch
Fireball
Fireball Wizard
Fireball
Mother Witch Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Furnace Wizard Witch Mother Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

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