My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel
Zap
Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Electro Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Wizard P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Wizard Electro Wizard
Poison
Goblin Gang Skeleton Barrel Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Barrel Tornado Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Barrel Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Fireball Goblin Gang Tornado
Fireball
Skeleton Barrel Tornado Electro Wizard
Wizard
Tornado Rage P.E.K.K.A
Rage
Wizard Electro Wizard
Tornado
Fireball Wizard P.E.K.K.A Skeleton Barrel
P.E.K.K.A
Tornado Electro Wizard Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Fireball Rage

Defense Synergies 3 8

Goblin Gang
P.E.K.K.A Electro Wizard
Skeleton Barrel
Fireball
Fireball
Tornado Skeleton Barrel Electro Wizard
Wizard
Tornado P.E.K.K.A Electro Wizard
Rage
Tornado
Fireball Wizard P.E.K.K.A Electro Wizard
P.E.K.K.A
Tornado Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Electro Wizard
Tornado Electro Wizard Goblin Gang Fireball Wizard
Skeleton Barrel Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard Fireball Wizard Tornado
Goblin Gang Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Goblin Gang Fireball P.E.K.K.A Electro Wizard
Wizard Goblin Gang Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Goblin Gang Wizard Tornado Electro Wizard
Wizard Tornado Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Wizard Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Skeleton Barrel Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Wizard Goblin Gang Skeleton Barrel Tornado Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Electro Wizard Fireball Tornado P.E.K.K.A
Fireball Wizard P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Tornado Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Wizard
Fireball Wizard Skeleton Barrel Tornado
Wizard Tornado
Fireball Skeleton Barrel Wizard Tornado
Fireball Skeleton Barrel Wizard Tornado
Goblin Gang Fireball Tornado Electro Wizard
Skeleton Barrel Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball Tornado
Skeleton Barrel Fireball Wizard Electro Wizard
Skeleton Barrel Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Skeleton Barrel Fireball
Tornado Fireball Wizard
Fireball Skeleton Barrel Wizard Tornado Electro Wizard
Fireball Skeleton Barrel Wizard Tornado
Fireball Skeleton Barrel Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Skeleton Barrel Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Skeleton Barrel Electro Wizard Goblin Gang Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Skeleton Barrel Fireball Wizard
Fireball Tornado
P.E.K.K.A
Goblin Gang Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Skeleton Barrel Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball Wizard

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