My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Wizard Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards P.E.K.K.A Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Bats Wizard Guards Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Void Ice Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Tornado Void P.E.K.K.A Bats Guards Ice Wizard
Wizard
Tornado P.E.K.K.A
Guards
Zap
Tornado
Zap Wizard P.E.K.K.A Ice Wizard
Void
Zap
P.E.K.K.A
Zap Tornado Bats Wizard Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 3 13

Bats
Zap P.E.K.K.A Ice Wizard
Zap
Bats Guards Tornado Void P.E.K.K.A Ice Wizard
Wizard
Tornado Guards P.E.K.K.A Ice Wizard
Guards
Zap Wizard Ice Wizard
Tornado
Wizard P.E.K.K.A Ice Wizard Zap
Void
Zap
P.E.K.K.A
Tornado Bats Zap Wizard Ice Wizard
Ice Wizard
Tornado Bats Zap Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
P.E.K.K.A Bats Zap Ice Wizard
Tornado P.E.K.K.A Bats Void Ice Wizard
P.E.K.K.A Bats Guards Ice Wizard
Tornado P.E.K.K.A
Tornado Bats Zap Guards Ice Wizard
Bats Tornado Zap Wizard Void Ice Wizard
Zap Void P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Ice Wizard
Bats Guards Ice Wizard Zap Wizard Tornado
Bats Zap Wizard Tornado Ice Wizard
P.E.K.K.A Bats Zap Wizard Guards Ice Wizard
Wizard Bats Zap Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Bats Tornado P.E.K.K.A
Bats Zap Wizard Guards Tornado Ice Wizard
Zap Wizard Tornado Bats Guards Ice Wizard
P.E.K.K.A Tornado
Wizard Bats Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Void P.E.K.K.A
Void Zap Wizard
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Guards
Wizard Bats Zap Tornado Ice Wizard
Guards P.E.K.K.A Bats Void Ice Wizard
P.E.K.K.A
Zap Void P.E.K.K.A Bats Tornado
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards Tornado Void
P.E.K.K.A Wizard Guards
Wizard
Guards Bats Zap Tornado P.E.K.K.A
Bats Zap Wizard P.E.K.K.A Ice Wizard
Zap Void Ice Wizard
Tornado Void P.E.K.K.A Ice Wizard
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Zap Tornado Ice Wizard
Void
Guards Void
Wizard Zap
Wizard Bats Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Void Zap Wizard Tornado
Bats Guards Tornado Void
Void Zap Wizard Tornado
Void Zap Wizard Tornado
Void
Void
Zap
Zap Wizard
Wizard
Tornado
Bats
Void Zap Wizard
Zap Wizard Tornado Void
Void
Wizard Tornado Void
Void Tornado
Zap Void
Zap Tornado Wizard Ice Wizard
Void Zap Wizard Tornado Ice Wizard
Void Zap Wizard Tornado
Void Zap Tornado
Bats Zap Wizard Tornado Void Ice Wizard
Zap Bats Wizard Guards Void
Void
Void Zap Wizard
Zap Void
P.E.K.K.A
Wizard
Zap Bats Guards Void
Zap Wizard Tornado Ice Wizard
Void Wizard
Zap Wizard
Void Zap Tornado
P.E.K.K.A
Zap Bats Guards Tornado
Bats Zap Tornado Void
Void Zap Tornado
P.E.K.K.A
Wizard Void
Void

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