My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Sparky
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang Sparky
Barbarian Barrel
Bomber Goblin Gang Wizard Electro Wizard Sparky
The Log
Bomber Goblin Gang Hog Rider Sparky
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Bomber Goblin Gang Hog Rider Wizard Electro Wizard Sparky
Poison
Bomber Goblin Gang Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Hog Rider Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Gang Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A Sparky
Arrows
Hog Rider P.E.K.K.A Sparky
Goblin Gang
Hog Rider P.E.K.K.A Sparky
Hog Rider
Arrows Goblin Gang Bomber Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A Sparky
P.E.K.K.A
Arrows Electro Wizard Bomber Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Hog Rider Sparky
Sparky
Arrows Bomber Goblin Gang Wizard Electro Wizard

Defense Synergies 0 10

Bomber
P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A Sparky
Goblin Gang
P.E.K.K.A Electro Wizard Sparky
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Bomber Goblin Gang Wizard P.E.K.K.A
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Bomber Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Bomber Arrows P.E.K.K.A Sparky
Arrows Goblin Gang Bomber Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Bomber Electro Wizard Sparky
Goblin Gang Electro Wizard Bomber Arrows Wizard
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A Sparky Bomber Goblin Gang Wizard Electro Wizard
Bomber Wizard Sparky Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bomber Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Bomber Goblin Gang Wizard Electro Wizard
Arrows Wizard Bomber Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Bomber Goblin Gang Wizard Arrows P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard Sparky
Electro Wizard Bomber Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Electro Wizard Sparky
Goblin Gang P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Bomber Sparky
Goblin Gang Electro Wizard Sparky Bomber P.E.K.K.A
Arrows Bomber Wizard P.E.K.K.A Electro Wizard Sparky
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Bomber Wizard Arrows Sparky
Arrows Wizard
Bomber Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Goblin Gang Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Bomber Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Wizard Electro Wizard Sparky
Bomber Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Bomber Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Bomber Arrows Wizard Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Electro Wizard Sparky
Arrows Bomber Wizard
Arrows Sparky
P.E.K.K.A Sparky
Goblin Gang Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky

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