My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Musketeer Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Musketeer Hog Rider Wizard
Poison
Minions Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Musketeer Hog Rider Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A
Minions
Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Minions Hog Rider Wizard The Log
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Arrows Minions Musketeer The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Minions Musketeer Wizard The Log
The Log
Hog Rider Elite Barbarians Musketeer P.E.K.K.A

Defense Synergies 2 9

Arrows
P.E.K.K.A
Minions
Musketeer P.E.K.K.A The Log
Elite Barbarians
Wizard The Log
Musketeer
The Log Minions P.E.K.K.A
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Minions Musketeer Wizard
The Log
Musketeer P.E.K.K.A Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard The Log
Elite Barbarians P.E.K.K.A Minions Musketeer The Log
P.E.K.K.A Minions Elite Barbarians Musketeer
Elite Barbarians P.E.K.K.A Minions Musketeer
Arrows Elite Barbarians P.E.K.K.A The Log
Arrows The Log Minions Musketeer
Minions Musketeer Arrows Wizard
Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer
Minions Arrows Musketeer Wizard The Log
Arrows Minions Musketeer Wizard
P.E.K.K.A Minions Elite Barbarians Musketeer Wizard The Log
Wizard Arrows Minions P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A The Log
Wizard Arrows Minions Elite Barbarians Musketeer P.E.K.K.A
Arrows Minions Elite Barbarians Musketeer Wizard The Log
Arrows Wizard The Log Minions Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Wizard Arrows Minions Elite Barbarians Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Musketeer Wizard The Log
P.E.K.K.A Minions Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer
Arrows Wizard Minions Musketeer
P.E.K.K.A Minions Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
P.E.K.K.A Minions Elite Barbarians The Log
P.E.K.K.A Musketeer
P.E.K.K.A Minions Elite Barbarians Musketeer
P.E.K.K.A Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard Musketeer
Elite Barbarians Minions Musketeer P.E.K.K.A The Log
Arrows Minions Elite Barbarians Musketeer Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Wizard Arrows The Log
Arrows Wizard Minions Musketeer
Arrows Musketeer Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Elite Barbarians Musketeer
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Elite Barbarians Musketeer The Log
Arrows Minions Musketeer
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard The Log
Arrows
Minions
Arrows Musketeer Wizard The Log
Arrows Wizard The Log
Minions Musketeer The Log
Arrows Wizard
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Wizard
Arrows The Log Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer Wizard
Minions Musketeer Wizard
Elite Barbarians
Arrows Musketeer Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Minions Musketeer
Arrows Musketeer Wizard
Arrows The Log
Musketeer Wizard
Arrows The Log Musketeer Wizard
Arrows
Elite Barbarians Musketeer P.E.K.K.A
Minions Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log
P.E.K.K.A
Wizard

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