My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Wizard Witch P.E.K.K.A
Fireball
Firecracker Minion Horde Wizard Witch
Poison
Firecracker Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Freeze Minion Horde Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Freeze Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Minion Horde
Mega Knight Freeze
Wizard
P.E.K.K.A Mega Knight
Freeze
Arrows Minion Horde
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard Witch
Mega Knight
Minion Horde Arrows Firecracker Wizard Witch

Defense Synergies 1 9

Arrows
Mega Knight P.E.K.K.A
Firecracker
P.E.K.K.A Mega Knight
Minion Horde
Freeze
Wizard
Freeze P.E.K.K.A Mega Knight
Freeze
Minion Horde Wizard Mega Knight
Witch
Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde P.E.K.K.A Firecracker Witch Mega Knight
Minion Horde Witch P.E.K.K.A Mega Knight Freeze
Minion Horde Witch P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Freeze Firecracker Mega Knight
Minion Horde Arrows Firecracker Wizard Freeze Witch
Arrows P.E.K.K.A Mega Knight
Minion Horde Witch P.E.K.K.A
Firecracker Minion Horde Mega Knight
Minion Horde Witch Arrows Firecracker Wizard Freeze Mega Knight
Arrows Minion Horde Firecracker Wizard Witch
Minion Horde P.E.K.K.A Mega Knight Wizard Freeze Witch
Wizard Mega Knight Arrows Firecracker Minion Horde Freeze Witch P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Freeze P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Arrows Firecracker Witch P.E.K.K.A
Arrows Mega Knight Firecracker Minion Horde Wizard Witch
Arrows Wizard Freeze Witch Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Arrows Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Minion Horde Witch
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Witch Mega Knight
Arrows Firecracker Wizard Minion Horde Freeze Witch
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Mega Knight Minion Horde
Minion Horde Freeze P.E.K.K.A Mega Knight Firecracker Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Minion Horde Wizard Witch
Wizard Firecracker Minion Horde Witch Mega Knight
Witch Firecracker Minion Horde Freeze P.E.K.K.A
Arrows Mega Knight Firecracker Minion Horde Wizard Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Freeze
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker Freeze
Wizard Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Wizard Minion Horde Freeze Witch
Arrows Firecracker Minion Horde Wizard Witch
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Minion Horde
Firecracker Arrows Minion Horde Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Minion Horde Freeze
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Witch
Arrows Firecracker Minion Horde Wizard Mega Knight
Arrows Freeze
Minion Horde
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Witch Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Freeze Wizard Witch Mega Knight
Minion Horde Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Freeze Witch
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Firecracker Minion Horde Freeze
P.E.K.K.A Minion Horde Mega Knight
Arrows Firecracker Wizard
Minion Horde Freeze Witch
Arrows Firecracker Wizard Witch
Freeze
Arrows
Firecracker Minion Horde Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde P.E.K.K.A Mega Knight
Firecracker Minion Horde Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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