My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Inferno Tower Guards Ram Rider
Barbarian Barrel
Inferno Tower Wizard Guards
The Log
Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards P.E.K.K.A Ram Rider
Fireball
Inferno Tower Wizard Ram Rider
Poison
Bats Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Inferno Tower Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Guards Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Lightning Ram Rider
Inferno Tower
Wizard
P.E.K.K.A Ram Rider
Guards
Ram Rider
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Bats Wizard Ram Rider
Ram Rider
Lightning Bats Arrows Wizard Guards P.E.K.K.A

Defense Synergies 1 7

Bats
Inferno Tower P.E.K.K.A
Arrows
Inferno Tower Lightning P.E.K.K.A
Inferno Tower
Guards Bats Arrows
Wizard
Guards P.E.K.K.A
Guards
Inferno Tower Wizard
Lightning
Arrows
P.E.K.K.A
Bats Arrows Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard Ram Rider
Inferno Tower P.E.K.K.A Bats Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Bats Lightning
Inferno Tower P.E.K.K.A Bats Guards Ram Rider
Lightning Arrows P.E.K.K.A
Arrows Bats Guards
Bats Inferno Tower Lightning Ram Rider Arrows Wizard
Lightning Arrows Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A
Guards Inferno Tower
Bats Guards Arrows Wizard Ram Rider
Arrows Inferno Tower Bats Wizard Ram Rider
Inferno Tower P.E.K.K.A Bats Wizard Guards Lightning Ram Rider
Wizard Bats Arrows Guards P.E.K.K.A
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Lightning P.E.K.K.A Ram Rider
Wizard Bats Arrows Inferno Tower P.E.K.K.A
Arrows Bats Wizard Guards Ram Rider
Arrows Wizard Bats Guards Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Wizard Bats Arrows Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A
Arrows Wizard Lightning
Guards P.E.K.K.A Bats Inferno Tower Lightning Ram Rider
Guards Lightning P.E.K.K.A Bats Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Guards Ram Rider
Arrows Wizard Bats Ram Rider
Guards P.E.K.K.A Bats Inferno Tower Lightning Ram Rider
Inferno Tower P.E.K.K.A
Lightning P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Bats Inferno Tower Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Inferno Tower Wizard Guards Ram Rider
Wizard
Inferno Tower Guards Bats Lightning P.E.K.K.A
Bats Arrows Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Ram Rider
Lightning Arrows
Lightning Arrows Guards
Wizard Arrows
Arrows Wizard Bats Ram Rider
Arrows Wizard
Arrows Wizard Lightning Ram Rider
Arrows Wizard Lightning Ram Rider
Lightning Bats Guards
Lightning Arrows Wizard Ram Rider
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Bats Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning Ram Rider
Lightning Arrows Wizard Ram Rider
Lightning Arrows
Lightning Bats Arrows Wizard
Lightning Bats Wizard Guards
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Bats Guards
Lightning Arrows Wizard Ram Rider
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Bats Guards Lightning
Bats Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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