My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Musketeer Wizard Skeleton Army
The Log
Musketeer Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army P.E.K.K.A Ram Rider
Fireball
Musketeer Wizard Skeleton Army Ram Rider
Poison
Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Musketeer Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Ram Rider Musketeer
Musketeer
Zap Mirror P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Mirror
Zap Musketeer Skeleton Army Lightning Ram Rider
Skeleton Army
Mirror
Lightning
Ram Rider Mirror
P.E.K.K.A
Zap Musketeer Wizard Ram Rider
Ram Rider
Zap Lightning Musketeer Wizard Mirror P.E.K.K.A

Defense Synergies 2 10

Zap
Mirror Musketeer Skeleton Army P.E.K.K.A Ram Rider
Musketeer
Zap Mirror Skeleton Army P.E.K.K.A Ram Rider
Wizard
Skeleton Army P.E.K.K.A
Mirror
Zap Skeleton Army Musketeer
Skeleton Army
Mirror Zap Musketeer Wizard
Lightning
P.E.K.K.A
Zap Musketeer Wizard
Ram Rider
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Wizard Ram Rider
Skeleton Army P.E.K.K.A Zap Musketeer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Musketeer Lightning
Skeleton Army P.E.K.K.A Musketeer Ram Rider
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Zap Musketeer
Musketeer Lightning Ram Rider Zap Wizard
Lightning Zap Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Zap Musketeer Wizard Ram Rider
Musketeer Zap Wizard Ram Rider
Skeleton Army P.E.K.K.A Zap Musketeer Wizard Lightning Ram Rider
Wizard Skeleton Army Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army Zap Lightning P.E.K.K.A Ram Rider
Wizard Musketeer Skeleton Army P.E.K.K.A
Zap Musketeer Wizard Skeleton Army Ram Rider
Zap Wizard Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Wizard Skeleton Army Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Musketeer Wizard Lightning
Skeleton Army P.E.K.K.A Zap Musketeer Lightning Ram Rider
Skeleton Army Lightning P.E.K.K.A Zap Musketeer Ram Rider
P.E.K.K.A Musketeer Skeleton Army Ram Rider
Wizard Zap Musketeer Ram Rider
Skeleton Army P.E.K.K.A Musketeer Lightning Ram Rider
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army Lightning P.E.K.K.A Zap
Skeleton Army Lightning P.E.K.K.A Wizard Ram Rider
Wizard Musketeer Skeleton Army
Skeleton Army Zap Musketeer Lightning P.E.K.K.A
Zap Musketeer Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer Ram Rider
Lightning
Lightning Musketeer
Wizard Zap
Wizard Zap Musketeer Ram Rider
Musketeer Wizard
Zap Wizard Lightning Ram Rider
Zap Wizard Lightning Ram Rider
Lightning Musketeer
Lightning Zap Musketeer Wizard Ram Rider
Lightning Zap Musketeer Wizard
Lightning Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Wizard
Lightning Musketeer Wizard
Lightning
Lightning
Lightning Zap Musketeer Wizard
Lightning Zap Wizard
Lightning Musketeer
Lightning Wizard
Musketeer Lightning
Lightning Zap Musketeer
Zap Wizard
Zap Musketeer Wizard Lightning Ram Rider
Lightning Zap Musketeer Wizard Ram Rider
Lightning Zap Musketeer
Lightning Zap Musketeer Wizard
Zap Lightning Musketeer Wizard
Lightning
Lightning Zap Musketeer Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Musketeer Skeleton Army
Lightning Zap Musketeer Wizard Ram Rider
Lightning Musketeer Wizard
Zap Musketeer Wizard Lightning
Lightning Zap
Musketeer P.E.K.K.A
Zap Musketeer Lightning
Zap Musketeer Lightning
Lightning Zap Musketeer
P.E.K.K.A
Lightning Wizard

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