My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Electro Spirit Wizard Royal Ghost Bandit Magic Archer
The Log
Electro Spirit Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Wizard Bandit Magic Archer
Poison
Wizard Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Royal Ghost Bandit Poison Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Royal Ghost Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Electro Spirit Poison Royal Ghost Bandit Magic Archer
Wizard
P.E.K.K.A Royal Ghost Bandit
Poison
P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Magic Archer Electro Spirit Wizard
Royal Ghost
Zap Wizard Poison Bandit Magic Archer
Bandit
Electro Spirit Zap Wizard Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Ghost Bandit

Defense Synergies 0 10

Electro Spirit
Zap
Zap
Electro Spirit Poison P.E.K.K.A Royal Ghost Bandit Magic Archer
Wizard
P.E.K.K.A Royal Ghost Bandit
Poison
Zap
P.E.K.K.A
Zap Wizard
Royal Ghost
Zap Wizard
Bandit
Zap Wizard Magic Archer
Magic Archer
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Poison P.E.K.K.A
Electro Spirit Zap Royal Ghost Bandit Magic Archer
Electro Spirit Zap Wizard Poison Magic Archer
Electro Spirit Zap Poison P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Royal Ghost Bandit
Poison Electro Spirit Zap Wizard Royal Ghost Bandit Magic Archer
Zap Wizard Poison Magic Archer
P.E.K.K.A Zap Wizard Bandit
Wizard Electro Spirit Zap Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Poison P.E.K.K.A
Electro Spirit Zap Wizard Royal Ghost Bandit Magic Archer
Zap Wizard Poison Electro Spirit Royal Ghost Bandit Magic Archer
P.E.K.K.A
Wizard Royal Ghost Electro Spirit Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Poison Bandit Zap Wizard Royal Ghost Magic Archer
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Wizard Poison Electro Spirit Zap Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Poison Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison
P.E.K.K.A Wizard Bandit
Wizard Magic Archer
Electro Spirit Zap Poison P.E.K.K.A Magic Archer
Poison Electro Spirit Zap Wizard P.E.K.K.A Royal Ghost Magic Archer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost Bandit
Poison Zap Royal Ghost Bandit Magic Archer
Poison Bandit Magic Archer
Poison
Wizard Poison Zap Magic Archer
Wizard Poison Electro Spirit Zap Magic Archer
Wizard Poison Magic Archer
Poison Zap Wizard Magic Archer
Poison Zap Wizard Bandit
Poison
Poison Zap Wizard Bandit Magic Archer
Poison Zap Wizard Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Zap Poison Magic Archer
Zap Wizard Poison Bandit Magic Archer
Magic Archer Wizard Poison Bandit
Poison
Zap Wizard Poison Bandit Magic Archer
Zap Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Zap Poison
Zap Poison Electro Spirit Wizard Magic Archer
Poison Zap Wizard Royal Ghost Bandit Magic Archer
Zap Wizard Poison Bandit Magic Archer
Poison Zap Bandit Magic Archer
Poison Zap Wizard Magic Archer
Zap Electro Spirit Wizard Poison
Poison Zap Wizard Bandit Magic Archer
Zap Electro Spirit Poison Magic Archer
P.E.K.K.A
Wizard Poison Magic Archer
Zap Electro Spirit Bandit Magic Archer
Poison Zap Wizard Magic Archer
Poison Wizard Magic Archer
Zap Wizard Poison Magic Archer
Zap Poison
P.E.K.K.A
Zap Electro Spirit Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Royal Ghost Bandit Magic Archer
P.E.K.K.A
Wizard

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