My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Prince P.E.K.K.A Inferno Dragon
Fireball
Wizard Skeleton Army Witch Inferno Dragon
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince Inferno Dragon
Rocket
Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Inferno Dragon Wizard Witch Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Freeze Inferno Dragon Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince P.E.K.K.A
Rocket
Skeleton Army
Freeze
Witch
Prince P.E.K.K.A
Prince
Wizard Witch
P.E.K.K.A
Wizard Witch
Inferno Dragon

Defense Synergies 0 8

Wizard
Skeleton Army Freeze Prince P.E.K.K.A
Rocket
Skeleton Army
Wizard Freeze Prince Inferno Dragon
Freeze
Wizard Skeleton Army
Witch
Prince
Prince
Wizard Skeleton Army Witch
P.E.K.K.A
Wizard
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Witch Prince
Rocket Skeleton Army Witch Prince P.E.K.K.A Freeze Inferno Dragon
Skeleton Army Witch Prince P.E.K.K.A Inferno Dragon
Rocket Skeleton Army Prince P.E.K.K.A
Skeleton Army Freeze
Rocket Inferno Dragon Wizard Freeze Witch
Rocket P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Witch Wizard Freeze
Inferno Dragon Wizard Witch
Skeleton Army Prince P.E.K.K.A Wizard Rocket Freeze Witch
Wizard Rocket Skeleton Army Freeze Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Prince
Rocket Skeleton Army Freeze Prince P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Witch Prince P.E.K.K.A
Wizard Skeleton Army Witch Prince
Wizard Freeze Witch Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Wizard Skeleton Army Witch Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince P.E.K.K.A
Wizard Rocket Prince Inferno Dragon
Skeleton Army P.E.K.K.A Rocket Witch Prince
Rocket Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Wizard Rocket Freeze Witch
Rocket Skeleton Army Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Prince Inferno Dragon
Rocket Freeze P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Prince
Rocket Skeleton Army P.E.K.K.A Prince
Rocket Skeleton Army Prince P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Rocket Freeze Prince P.E.K.K.A Inferno Dragon
Wizard Freeze Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Rocket
Rocket Freeze Prince
Wizard Rocket
Wizard Rocket Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Rocket Prince
Rocket Wizard Prince
Wizard Rocket
Rocket
Rocket Freeze
Prince
Rocket Wizard Witch
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard Prince
Rocket Wizard Witch
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Freeze Wizard Witch
Witch Inferno Dragon
Wizard Witch
Wizard Witch Prince
Rocket
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket
Rocket Freeze
P.E.K.K.A Prince
Rocket Wizard
Rocket Skeleton Army Freeze Witch Prince
Rocket Wizard Witch
Freeze
Wizard Rocket Prince
Wizard
Rocket
Prince P.E.K.K.A
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch Prince
Prince P.E.K.K.A Inferno Dragon
Wizard Rocket

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