My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Princess Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Wizard Princess Electro Wizard
The Log
Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Wizard P.E.K.K.A Princess Electro Wizard
Fireball
Wizard Princess Electro Wizard
Poison
Bats Wizard Princess Electro Wizard
Lightning
Wizard Electro Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Electro Wizard Wizard Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Wizard
P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Bats Wizard Princess Archer Queen
Princess
P.E.K.K.A
Electro Wizard
P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 0 8

Bats
P.E.K.K.A Electro Wizard
Arrows
Lightning P.E.K.K.A
Wizard
P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Bats Arrows Wizard Princess Electro Wizard
Princess
P.E.K.K.A
Electro Wizard
Bats Wizard P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A Bats Electro Wizard
Lightning Arrows P.E.K.K.A Princess
Arrows Bats Electro Wizard
Bats Lightning Electro Wizard Arrows Wizard Princess
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Princess Archer Queen
Electro Wizard
Bats Electro Wizard Arrows Wizard Princess
Arrows Bats Wizard Princess Electro Wizard
P.E.K.K.A Bats Wizard Lightning Electro Wizard
Wizard Bats Arrows P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Wizard Electro Wizard
Arrows Wizard Bats Princess Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Lightning
P.E.K.K.A Bats Lightning Electro Wizard
Lightning P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Arrows Wizard Bats Princess Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Bats
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A Arrows Electro Wizard Archer Queen
Lightning P.E.K.K.A Wizard
Wizard Princess
Electro Wizard Bats Lightning P.E.K.K.A Archer Queen
Bats Arrows Wizard P.E.K.K.A Princess Electro Wizard Archer Queen
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows
Arrows Princess Electro Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Lightning Princess
Arrows Wizard Lightning
Lightning Bats Electro Wizard
Lightning Arrows Wizard Princess Electro Wizard
Lightning Arrows Wizard Princess Archer Queen
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Wizard Princess
Lightning Arrows Wizard Princess
Lightning Arrows
Bats Lightning
Lightning Arrows Wizard Princess Electro Wizard
Lightning Arrows Wizard Princess
Lightning
Lightning Arrows Wizard Princess
Lightning
Lightning Arrows
Arrows Wizard Princess
Arrows Wizard Lightning Princess Electro Wizard
Lightning Arrows Wizard Princess
Lightning Arrows
Lightning Bats Arrows Wizard Princess Electro Wizard
Lightning Electro Wizard Bats Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Princess Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning Princess
Lightning Electro Wizard Bats Princess
Lightning Arrows Wizard Princess Electro Wizard Archer Queen
Arrows
Lightning Wizard Princess Electro Wizard
Arrows Wizard Lightning Princess
Lightning Arrows Archer Queen
P.E.K.K.A Archer Queen
Bats Lightning Princess Electro Wizard Archer Queen
Bats Lightning Princess Electro Wizard Archer Queen
Lightning Princess Electro Wizard Archer Queen
P.E.K.K.A
Lightning Wizard

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