My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Guards Ram Rider
Zap
Cannon Guards Ram Rider
Barbarian Barrel
Electro Spirit Cannon Wizard Guards
The Log
Electro Spirit Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Wizard Guards P.E.K.K.A Ram Rider
Fireball
Cannon Wizard Ram Rider
Poison
Cannon Wizard Guards
Lightning
Cannon Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Cannon Guards Poison Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Cannon Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Cannon
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
Guards
Ram Rider
Poison
P.E.K.K.A Ram Rider
P.E.K.K.A
Poison Electro Spirit Wizard Ram Rider
Ram Rider
Electro Spirit Wizard Guards Poison P.E.K.K.A

Defense Synergies 0 6

Electro Spirit
Cannon
Wizard Guards Poison
Wizard
Cannon Guards P.E.K.K.A
Rage
Guards
Cannon Wizard Poison
Poison
Cannon Guards
P.E.K.K.A
Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Ram Rider
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Guards Ram Rider
Poison P.E.K.K.A
Electro Spirit Cannon Guards
Ram Rider Electro Spirit Cannon Wizard Poison
Electro Spirit Cannon Poison P.E.K.K.A Ram Rider
Cannon P.E.K.K.A
Guards Cannon
Guards Poison Electro Spirit Cannon Wizard Ram Rider
Wizard Poison Ram Rider
Cannon P.E.K.K.A Wizard Guards Ram Rider
Wizard Electro Spirit Cannon Guards Poison P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Wizard Cannon Poison P.E.K.K.A
Cannon Electro Spirit Wizard Guards Ram Rider
Wizard Poison Electro Spirit Cannon Guards Ram Rider
P.E.K.K.A Cannon Ram Rider
Wizard Electro Spirit Cannon Guards Poison P.E.K.K.A
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Wizard
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Cannon Guards Ram Rider
Wizard Poison Electro Spirit Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Poison
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Cannon Wizard Guards Ram Rider
Wizard Cannon
Guards Electro Spirit Poison P.E.K.K.A
Poison Electro Spirit Cannon Wizard P.E.K.K.A
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Ram Rider
Poison
Guards Poison
Wizard Poison
Wizard Poison Electro Spirit Ram Rider
Wizard Poison
Poison Wizard Ram Rider
Poison Wizard Ram Rider
Guards Poison
Poison Wizard Ram Rider
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Poison
Poison Electro Spirit Wizard
Poison Wizard Ram Rider
Wizard Poison Ram Rider
Poison
Poison Wizard
Electro Spirit Wizard Guards Poison
Poison Wizard
Electro Spirit Poison
P.E.K.K.A
Wizard Poison
Electro Spirit Guards
Poison Wizard Ram Rider
Poison Wizard
Wizard Poison
Poison
P.E.K.K.A
Electro Spirit Guards Poison
Poison
Poison
P.E.K.K.A
Wizard
Poison

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