My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit Wizard Ice Wizard Royal Ghost
The Log
Electro Spirit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Ice Wizard Royal Ghost Ram Rider
Fireball
Wizard Ice Wizard Ram Rider
Poison
Wizard Ice Wizard
Lightning
Wizard Ice Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Tornado Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Ice Wizard Royal Ghost Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Tornado Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Wizard
Tornado P.E.K.K.A Royal Ghost Ram Rider
Tornado
Wizard P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Arrows Tornado Electro Spirit Wizard Ice Wizard Ram Rider
Ice Wizard
Tornado P.E.K.K.A Ram Rider
Royal Ghost
Wizard Ram Rider
Ram Rider
Electro Spirit Arrows Wizard Tornado P.E.K.K.A Ice Wizard Royal Ghost

Defense Synergies 3 8

Electro Spirit
Arrows
Tornado P.E.K.K.A Ice Wizard
Wizard
Tornado P.E.K.K.A Ice Wizard Royal Ghost
Tornado
Wizard P.E.K.K.A Ice Wizard Arrows Ram Rider
P.E.K.K.A
Tornado Arrows Wizard Ice Wizard
Ice Wizard
Tornado Arrows Wizard P.E.K.K.A
Royal Ghost
Wizard
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
P.E.K.K.A Ice Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Ice Wizard
P.E.K.K.A Ice Wizard Ram Rider
Arrows Tornado P.E.K.K.A
Arrows Tornado Electro Spirit Ice Wizard Royal Ghost
Tornado Ram Rider Electro Spirit Arrows Wizard Ice Wizard
Electro Spirit Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost
Ice Wizard Electro Spirit Arrows Wizard Tornado Royal Ghost Ram Rider
Arrows Wizard Tornado Ice Wizard Ram Rider
P.E.K.K.A Wizard Ice Wizard Ram Rider
Wizard Electro Spirit Arrows Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider
Wizard Arrows Tornado P.E.K.K.A
Arrows Electro Spirit Wizard Tornado Ice Wizard Royal Ghost Ram Rider
Arrows Wizard Tornado Electro Spirit Ice Wizard Royal Ghost Ram Rider
P.E.K.K.A Tornado Ram Rider
Wizard Royal Ghost Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Arrows Wizard Royal Ghost
P.E.K.K.A Ram Rider
P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Ram Rider
Arrows Wizard Electro Spirit Tornado Ice Wizard Ram Rider
P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Wizard Ram Rider
Wizard
Electro Spirit Tornado P.E.K.K.A
Arrows Electro Spirit Wizard P.E.K.K.A Ice Wizard Royal Ghost
Electro Spirit Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Tornado Ice Wizard Royal Ghost Ram Rider
Arrows
Arrows
Wizard Arrows
Arrows Wizard Electro Spirit Tornado Ice Wizard Ram Rider
Arrows Wizard Tornado
Arrows Wizard Tornado Ice Wizard Ram Rider
Arrows Wizard Tornado Ram Rider
Tornado
Arrows Wizard Tornado Ram Rider
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Electro Spirit Wizard Ice Wizard
Arrows Wizard Tornado Ice Wizard Royal Ghost Ram Rider
Arrows Wizard Tornado Ram Rider
Arrows Tornado
Arrows Wizard Tornado Ice Wizard
Electro Spirit Wizard
Arrows Wizard
Electro Spirit Arrows
P.E.K.K.A
Arrows Wizard
Electro Spirit
Arrows Wizard Tornado Ice Wizard Ram Rider
Arrows
Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Electro Spirit Tornado
Tornado
Tornado Royal Ghost
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: