My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Elite Barbarians Wizard Bandit Electro Wizard Magic Archer
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Elite Barbarians Wizard Bandit Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Elite Barbarians Wizard Bandit Electro Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Electro Wizard Magic Archer Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Electro Wizard Magic Archer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard Bandit
Wizard
Elite Barbarians Rage P.E.K.K.A Bandit
Rocket
Rage
Elite Barbarians Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Wizard
Bandit
Elite Barbarians Wizard Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Rage Bandit Magic Archer
Magic Archer
P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 8

Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Rocket
Rage
P.E.K.K.A
Wizard Electro Wizard
Bandit
Wizard Electro Wizard Magic Archer
Electro Wizard
Wizard P.E.K.K.A Bandit Magic Archer
Magic Archer
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Rocket P.E.K.K.A Elite Barbarians Bandit Electro Wizard
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Elite Barbarians Rocket P.E.K.K.A
Bandit Electro Wizard Magic Archer
Rocket Electro Wizard Wizard Magic Archer
Rocket P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Bandit Electro Wizard
Electro Wizard Wizard Bandit Magic Archer
Wizard Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Wizard Rocket Bandit Electro Wizard
Wizard Rocket P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Rocket Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Wizard Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Wizard Bandit Electro Wizard Magic Archer
Wizard Bandit Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Elite Barbarians P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Wizard Rocket Magic Archer
P.E.K.K.A Bandit Elite Barbarians Rocket Electro Wizard
Rocket P.E.K.K.A Elite Barbarians Bandit Electro Wizard
P.E.K.K.A Elite Barbarians Bandit
Wizard Rocket Electro Wizard Magic Archer
Rocket P.E.K.K.A Elite Barbarians Bandit Electro Wizard
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Electro Wizard Elite Barbarians Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Wizard Bandit
Wizard Magic Archer
Elite Barbarians Electro Wizard Rocket P.E.K.K.A Magic Archer
Elite Barbarians Wizard P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Bandit
Bandit Electro Wizard Magic Archer
Rocket Bandit Magic Archer
Rocket
Wizard Rocket Magic Archer
Wizard Rocket Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Rocket Elite Barbarians Electro Wizard
Rocket Wizard Bandit Electro Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Elite Barbarians Bandit Magic Archer
Rocket Bandit Magic Archer
Elite Barbarians Magic Archer
Rocket Wizard Bandit Magic Archer
Magic Archer Wizard Rocket Bandit
Rocket
Rocket
Rocket Wizard Bandit Electro Wizard Magic Archer
Rocket Wizard Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket
Wizard Magic Archer
Wizard Bandit Electro Wizard Magic Archer
Wizard Bandit Magic Archer
Rocket Bandit Magic Archer
Elite Barbarians Wizard Electro Wizard Magic Archer
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket Bandit Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A
Rocket Wizard Magic Archer
Electro Wizard Rocket Bandit Magic Archer
Rocket Wizard Electro Wizard Magic Archer
Wizard Rocket Electro Wizard Magic Archer
Wizard Magic Archer
Rocket
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Bandit Electro Wizard Magic Archer
P.E.K.K.A
Wizard Rocket

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