My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Tombstone Miner
Zap
Skeletons Tombstone
Barbarian Barrel
Skeletons Tombstone Wizard Electro Wizard
The Log
Skeletons Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone
Royal Delivery
Skeletons Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Tombstone Wizard Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tombstone Tornado Miner Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Tombstone Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Miner
Tombstone
Wizard
Tornado P.E.K.K.A Miner
Tornado
Wizard P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Wizard
Miner
Arrows Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 2 14

Skeletons
Tombstone Wizard Tornado P.E.K.K.A Electro Wizard
Arrows
Tombstone Tornado P.E.K.K.A
Tombstone
Skeletons Arrows Wizard Electro Wizard
Wizard
Tornado Skeletons Tombstone P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Skeletons Arrows Electro Wizard
P.E.K.K.A
Tornado Skeletons Arrows Wizard Electro Wizard
Miner
Electro Wizard
Skeletons Tombstone Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Electro Wizard
P.E.K.K.A Skeletons Tombstone Electro Wizard
Tornado P.E.K.K.A Skeletons Tombstone Electro Wizard
P.E.K.K.A Skeletons Tombstone Electro Wizard
Arrows Tombstone Tornado P.E.K.K.A
Arrows Tornado Skeletons Electro Wizard
Tornado Electro Wizard Arrows Tombstone Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tombstone Tornado
Tornado Skeletons Miner Electro Wizard
Electro Wizard Skeletons Arrows Tombstone Wizard Tornado
Arrows Wizard Tornado Electro Wizard
Tombstone P.E.K.K.A Skeletons Wizard Electro Wizard
Wizard Arrows Tombstone Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Wizard Skeletons Arrows Tombstone Tornado P.E.K.K.A Electro Wizard
Arrows Tombstone Wizard Tornado Electro Wizard
Arrows Wizard Tornado Tombstone Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Miner
Tombstone P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Skeletons Tombstone
Arrows Wizard Skeletons Tornado Electro Wizard
P.E.K.K.A Skeletons Tombstone Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Tombstone Tornado
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Skeletons Tombstone Wizard
Wizard
Tombstone Electro Wizard Skeletons Tornado P.E.K.K.A
Arrows Wizard P.E.K.K.A Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Miner Electro Wizard
Arrows Miner
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Miner Wizard Tornado
Tornado Electro Wizard
Miner Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Miner
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard Electro Wizard
Arrows Wizard Tornado Miner
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Miner Wizard Tornado Electro Wizard
Arrows Wizard Tornado Miner
Miner Arrows Tornado
Arrows Wizard Tornado Electro Wizard
Electro Wizard Wizard
Arrows Wizard Miner
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Tombstone
Arrows Wizard Tornado Electro Wizard
Arrows
Miner Wizard Electro Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Miner Electro Wizard
P.E.K.K.A
Wizard

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