My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Wizard P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Flying Machine Fisherman
Zap
Battle Ram Flying Machine Fisherman
Barbarian Barrel
Battle Ram Wizard
The Log
Battle Ram Fisherman
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Wizard P.E.K.K.A Fisherman
Fireball
Battle Ram Flying Machine Wizard Fisherman
Poison
Flying Machine Wizard Fisherman
Lightning
Battle Ram Wizard Fisherman Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fisherman Battle Ram Flying Machine Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Fisherman Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Flying Machine Tornado P.E.K.K.A
Flying Machine
Battle Ram P.E.K.K.A
Wizard
Tornado Rage P.E.K.K.A
Rage
Wizard
Tornado
Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Tornado Battle Ram Flying Machine Wizard Fisherman
Fisherman
P.E.K.K.A
Goblinstein

Defense Synergies 2 4

Battle Ram
Flying Machine
P.E.K.K.A Fisherman
Wizard
Tornado P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A
P.E.K.K.A
Tornado Flying Machine Wizard Fisherman
Fisherman
Flying Machine P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
P.E.K.K.A Flying Machine Fisherman
Tornado P.E.K.K.A Fisherman
P.E.K.K.A Fisherman
Tornado P.E.K.K.A
Tornado Flying Machine
Tornado Flying Machine Wizard
Flying Machine P.E.K.K.A
P.E.K.K.A Tornado Fisherman
Tornado Fisherman
Flying Machine Wizard Tornado Fisherman
Flying Machine Wizard Tornado
P.E.K.K.A Flying Machine Wizard
Wizard Tornado P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A Fisherman
Wizard Tornado P.E.K.K.A Fisherman
Flying Machine Wizard Tornado Fisherman
Wizard Tornado Flying Machine Fisherman
P.E.K.K.A Tornado Fisherman
Wizard Flying Machine P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Flying Machine Wizard Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Tornado Fisherman
P.E.K.K.A Fisherman
Wizard Flying Machine Tornado
P.E.K.K.A Flying Machine
P.E.K.K.A Fisherman
P.E.K.K.A Flying Machine Tornado
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Tornado
P.E.K.K.A Wizard
Wizard Flying Machine
Flying Machine Tornado P.E.K.K.A Fisherman
Flying Machine Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Tornado Fisherman
Flying Machine
Flying Machine
Wizard
Wizard Flying Machine Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado Fisherman
Tornado Fisherman
Flying Machine Wizard Tornado Fisherman
Flying Machine Wizard Tornado
Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine Wizard
Flying Machine Wizard
Tornado
Fisherman
Flying Machine Wizard Fisherman
Flying Machine Wizard Tornado
Wizard Tornado
Tornado Fisherman
Flying Machine
Tornado Wizard
Fisherman
Flying Machine Wizard Tornado Fisherman
Flying Machine Wizard Tornado Fisherman
Tornado Fisherman
Flying Machine Wizard Tornado
Flying Machine Wizard
Wizard
P.E.K.K.A
Wizard
Flying Machine
Flying Machine Wizard Tornado
Flying Machine Wizard
Flying Machine Wizard
Tornado
Flying Machine P.E.K.K.A
Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado
P.E.K.K.A
Wizard

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