My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Tesla Valkyrie Wizard
The Log
Skeletons Electro Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Valkyrie Wizard P.E.K.K.A
Fireball
Tesla Wizard
Poison
Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Earthquake Tesla Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Earthquake
Tesla
Earthquake
Arrows P.E.K.K.A
Valkyrie
Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Earthquake Valkyrie Wizard

Defense Synergies 1 13

Skeletons
Tesla Electro Spirit Earthquake Wizard P.E.K.K.A
Electro Spirit
Skeletons
Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
Skeletons Arrows Earthquake Valkyrie Wizard
Earthquake
Skeletons Tesla
Valkyrie
Arrows Tesla Wizard P.E.K.K.A
Wizard
Skeletons Tesla Valkyrie P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Valkyrie Wizard
P.E.K.K.A Skeletons Tesla Valkyrie
Tesla P.E.K.K.A Skeletons Valkyrie
Tesla P.E.K.K.A Skeletons Valkyrie
Arrows Earthquake Valkyrie P.E.K.K.A
Arrows Skeletons Electro Spirit Tesla Earthquake Valkyrie
Tesla Electro Spirit Arrows Wizard
Earthquake Electro Spirit Arrows Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Valkyrie
Valkyrie Skeletons Electro Spirit Arrows Tesla Earthquake Wizard
Arrows Tesla Wizard
Tesla P.E.K.K.A Skeletons Earthquake Valkyrie Wizard
Valkyrie Wizard Electro Spirit Arrows Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Wizard Skeletons Arrows Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Electro Spirit Wizard
Arrows Earthquake Valkyrie Wizard Electro Spirit Tesla
P.E.K.K.A Tesla
Valkyrie Wizard Electro Spirit Arrows Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla P.E.K.K.A
Arrows Tesla Valkyrie Wizard
P.E.K.K.A Skeletons Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Skeletons Tesla Valkyrie
Arrows Wizard Skeletons Electro Spirit Tesla
P.E.K.K.A Skeletons Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Skeletons Electro Spirit Valkyrie
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Skeletons Electro Spirit Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Tesla Earthquake Wizard P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie
Arrows
Earthquake Arrows
Earthquake Arrows Valkyrie
Wizard Arrows Earthquake Valkyrie
Arrows Wizard Electro Spirit
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows Earthquake Valkyrie Wizard
Arrows Wizard
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Wizard
Earthquake Arrows Wizard
Arrows Earthquake
Arrows Earthquake Wizard
Arrows Earthquake Valkyrie Wizard
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Electro Spirit Valkyrie Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows
Arrows Wizard
Electro Spirit Wizard
Arrows Earthquake Wizard
Electro Spirit Arrows
P.E.K.K.A
Arrows Earthquake Wizard
Earthquake Electro Spirit
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Earthquake Wizard
Arrows
P.E.K.K.A
Electro Spirit
P.E.K.K.A
Wizard

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