My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Firecracker Wizard Goblin Barrel Witch
Poison
Firecracker Wizard Witch
Lightning
Knight Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Witch The Log
Firecracker
Knight Goblin Barrel P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Firecracker P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Goblin Barrel Witch The Log
The Log
Knight P.E.K.K.A
Goblinstein

Defense Synergies 3 7

Knight
Firecracker Wizard Witch The Log
Firecracker
Knight The Log P.E.K.K.A
Wizard
Knight P.E.K.K.A The Log
Goblin Barrel
Witch
Knight The Log
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker P.E.K.K.A Knight Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
P.E.K.K.A Knight Firecracker Witch The Log
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Firecracker
Firecracker Wizard Witch
P.E.K.K.A The Log
Witch P.E.K.K.A
Knight Firecracker
Witch Knight Firecracker Wizard The Log
Firecracker Wizard Witch
P.E.K.K.A Knight Wizard Witch The Log
Wizard Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Knight Firecracker Witch P.E.K.K.A
Knight Firecracker Wizard Witch The Log
Wizard Witch The Log Knight Firecracker
P.E.K.K.A
Wizard Knight Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Firecracker Wizard The Log
P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Firecracker Wizard Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Wizard Witch
Wizard Firecracker Witch
Witch Knight Firecracker P.E.K.K.A The Log
Firecracker Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
P.E.K.K.A
Firecracker Wizard

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