My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Cannon Cart X-Bow P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Cannon Cart X-Bow
Barbarian Barrel
Knight Tesla Cannon Cart X-Bow
The Log
Cannon Cart X-Bow
Earthquake
Tesla X-Bow
Arrows
Royal Delivery
Knight Cannon Cart P.E.K.K.A
Fireball
Tesla Cannon Cart X-Bow
Poison
X-Bow
Lightning
Knight Tesla Cannon Cart X-Bow Goblinstein
Rocket
Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Fireball Cannon Cart Goblinstein X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Cannon Cart X-Bow
Knight
X-Bow Arrows Fireball Cannon Cart
Tesla
Fireball
Arrows X-Bow Knight
Cannon Cart
Arrows Knight
X-Bow
Knight Fireball Arrows
P.E.K.K.A
Arrows
Goblinstein

Defense Synergies 4 9

Arrows
Knight Tesla Fireball Cannon Cart P.E.K.K.A
Knight
Tesla X-Bow Arrows Fireball Cannon Cart
Tesla
Knight X-Bow Arrows Fireball Cannon Cart
Fireball
X-Bow Arrows Knight Tesla
Cannon Cart
Arrows Knight Tesla
X-Bow
Knight Tesla Fireball
P.E.K.K.A
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Tesla Fireball X-Bow
P.E.K.K.A Knight Tesla Cannon Cart X-Bow
Tesla P.E.K.K.A Knight Cannon Cart
Tesla P.E.K.K.A Knight Cannon Cart
Arrows Fireball X-Bow P.E.K.K.A
Arrows Fireball Tesla Cannon Cart X-Bow
Tesla Arrows Fireball X-Bow
Arrows Tesla Fireball Cannon Cart X-Bow P.E.K.K.A
Tesla P.E.K.K.A X-Bow
Knight Tesla Cannon Cart
Arrows Knight Tesla Fireball Cannon Cart X-Bow
Arrows Tesla Fireball
Tesla P.E.K.K.A Knight Fireball Cannon Cart X-Bow
Fireball Arrows Tesla Cannon Cart X-Bow P.E.K.K.A
P.E.K.K.A Knight Tesla Cannon Cart X-Bow
Tesla Fireball X-Bow P.E.K.K.A
Tesla Arrows Knight Fireball Cannon Cart X-Bow P.E.K.K.A
Arrows Tesla Fireball Knight Cannon Cart X-Bow
Arrows Knight Tesla Fireball Cannon Cart
P.E.K.K.A Tesla Cannon Cart
Arrows Knight Tesla Fireball Cannon Cart P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Cannon Cart X-Bow P.E.K.K.A
Fireball Arrows Knight Tesla Cannon Cart X-Bow
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Tesla Fireball Cannon Cart X-Bow
P.E.K.K.A Knight Tesla Cannon Cart
Arrows Fireball Tesla
P.E.K.K.A Knight Tesla Fireball Cannon Cart
P.E.K.K.A Knight Tesla Cannon Cart
P.E.K.K.A Knight Fireball Cannon Cart X-Bow
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Cannon Cart
P.E.K.K.A Arrows Fireball
Cannon Cart P.E.K.K.A Knight Tesla Fireball
Tesla Fireball Cannon Cart
Tesla Knight Fireball Cannon Cart X-Bow P.E.K.K.A
Arrows Tesla Fireball Cannon Cart P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight X-Bow
Arrows Fireball X-Bow
Arrows Fireball Cannon Cart X-Bow
Cannon Cart Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Knight Fireball Cannon Cart X-Bow
Fireball Arrows
Knight Fireball Cannon Cart
Arrows Fireball Cannon Cart X-Bow
Arrows Fireball Cannon Cart X-Bow
X-Bow Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart X-Bow
Arrows Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball X-Bow
Arrows Fireball
X-Bow
Arrows Fireball Cannon Cart X-Bow
Arrows Fireball
Arrows Fireball X-Bow
Fireball Arrows X-Bow
Fireball Arrows X-Bow
Arrows Fireball X-Bow
Fireball
Fireball
Arrows Fireball X-Bow
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Cannon Cart X-Bow
Fireball Arrows
Arrows Fireball
Fireball Knight Cannon Cart
Arrows Fireball
Arrows Fireball
Cannon Cart P.E.K.K.A
Fireball
Fireball
Fireball Cannon Cart X-Bow
Cannon Cart P.E.K.K.A
Fireball

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