My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Guards Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Guards Executioner The Log Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Guards
Zap The Log
Executioner
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Executioner The Log
The Log
Zap Guards Executioner P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Executioner The Log Electro Wizard

Defense Synergies 4 15

Zap
Electro Wizard Mega Knight Arrows Guards Executioner P.E.K.K.A The Log
Arrows
Mega Knight Zap P.E.K.K.A
Guards
Zap Executioner The Log Electro Wizard
Executioner
Zap Guards The Log Mega Knight
P.E.K.K.A
The Log Zap Arrows Electro Wizard
The Log
P.E.K.K.A Zap Guards Executioner Electro Wizard Mega Knight
Electro Wizard
Zap Guards P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Arrows Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
P.E.K.K.A Zap Executioner The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Zap Guards Executioner Electro Wizard Mega Knight
Electro Wizard Zap Arrows Executioner
Zap Arrows P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Guards Electro Wizard Mega Knight
Guards Executioner Electro Wizard Zap Arrows The Log Mega Knight
Arrows Executioner Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Guards The Log Electro Wizard
Executioner Mega Knight Zap Arrows Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Guards Executioner The Log Electro Wizard
Zap Arrows Executioner The Log Guards Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Guards Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Executioner The Log Mega Knight
Guards P.E.K.K.A Mega Knight Zap The Log Electro Wizard
Guards P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Guards Executioner Mega Knight
Arrows Executioner Zap Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Zap Arrows Guards The Log Electro Wizard
P.E.K.K.A Mega Knight Guards Executioner
Executioner Mega Knight
Guards Electro Wizard Zap Executioner P.E.K.K.A The Log
Arrows Executioner Mega Knight Zap P.E.K.K.A The Log Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows Zap Executioner The Log Electro Wizard
Arrows The Log
Arrows Guards The Log
Executioner Zap Arrows The Log Mega Knight
Arrows Executioner Zap
Arrows Executioner The Log
Arrows The Log Zap Executioner
Arrows The Log Zap
Guards Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows Executioner
Executioner The Log
Arrows
Zap Arrows The Log
Zap Arrows Executioner The Log
Arrows Executioner The Log Mega Knight
Arrows
Zap Arrows Executioner The Log Electro Wizard Mega Knight
Zap Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Executioner Mega Knight
Arrows The Log Zap Executioner Electro Wizard
Zap Arrows The Log Mega Knight
Zap Arrows The Log
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard Guards
Zap Arrows The Log Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows The Log
Zap Electro Wizard Guards
Zap Arrows Executioner Electro Wizard
Arrows The Log
Executioner Electro Wizard Mega Knight
Arrows The Log Zap Executioner
Zap Arrows
Executioner P.E.K.K.A Mega Knight
Zap Guards The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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