My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Bandit
Giant Snowball
Bats Balloon Miner
Zap
Bats Balloon Bandit
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon P.E.K.K.A Miner Bandit Mother Witch
Fireball
Balloon Bandit Mother Witch
Poison
Bats Balloon Mother Witch
Lightning
Balloon Bandit Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket P.E.K.K.A Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Bandit Mother Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Miner Bandit

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Zap P.E.K.K.A Bandit
Zap
Balloon P.E.K.K.A Miner Bats Bandit Mother Witch
Rocket
Miner
Balloon
Bats Zap Miner Bandit
P.E.K.K.A
Zap Bats Mother Witch
Miner
Bats Zap Balloon Rocket Bandit Mother Witch
Bandit
Bats Zap Balloon Miner
Mother Witch
Zap P.E.K.K.A Miner

Defense Synergies 0 7

Bats
Zap P.E.K.K.A Bandit
Zap
Bats P.E.K.K.A Miner Bandit Mother Witch
Rocket
Balloon
P.E.K.K.A
Bats Zap
Miner
Zap
Bandit
Bats Zap
Mother Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
P.E.K.K.A Bats Zap Bandit
Rocket P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Bandit
Rocket P.E.K.K.A
Bats Zap Bandit Mother Witch
Bats Rocket Zap
Rocket Zap P.E.K.K.A Bandit
P.E.K.K.A
Miner Bandit
Bats Mother Witch Zap Bandit
Bats Zap
P.E.K.K.A Bats Zap Rocket Bandit
Rocket Bats Zap P.E.K.K.A
P.E.K.K.A Bandit
Rocket Zap P.E.K.K.A Bandit
Bats P.E.K.K.A
Bats Zap Bandit
Zap Bats Bandit Mother Witch
P.E.K.K.A
Bats P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Rocket Miner
P.E.K.K.A Bandit Bats Zap Rocket
Rocket P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Rocket Mother Witch Bats Zap
Rocket P.E.K.K.A Bats Bandit
P.E.K.K.A
Zap Rocket P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Bandit
Bats Zap Rocket P.E.K.K.A
Bats Zap P.E.K.K.A Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Miner Bandit
Rocket Miner Bandit
Rocket
Rocket Zap
Mother Witch Bats Zap Rocket
Zap
Miner Zap Bandit
Rocket Bats
Rocket Miner Zap Bandit
Zap Rocket
Rocket Miner Bandit
Rocket Bandit
Zap
Rocket Zap Bandit
Rocket Bandit
Rocket
Bats Rocket
Rocket Zap Bandit
Rocket Zap Miner Mother Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Mother Witch
Miner Zap Bandit
Zap Miner Bandit
Rocket Miner Zap Bandit
Bats Zap Mother Witch
Zap Rocket Bats
Zap Rocket Miner Bandit
Zap Rocket
P.E.K.K.A
Rocket
Zap Bats Rocket Bandit
Rocket Zap
Miner Rocket
Zap
Rocket Zap
P.E.K.K.A
Zap Bats Rocket
Bats Zap Rocket
Zap Rocket Miner Bandit
P.E.K.K.A
Rocket

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