My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Flying Machine Ram Rider Little Prince
Zap
Flying Machine Ram Rider Little Prince
Barbarian Barrel
Knight Little Prince
The Log
Ram Rider Little Prince
Earthquake
Arrows
Flying Machine Little Prince
Royal Delivery
Knight Flying Machine P.E.K.K.A Ram Rider Little Prince
Fireball
Flying Machine Ram Rider Little Prince
Poison
Flying Machine Little Prince
Lightning
Knight Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Knight Little Prince Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Knight

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Knight Flying Machine Barbarian Barrel Little Prince
Arrows
Zap P.E.K.K.A Knight Ram Rider
Knight
Zap Arrows Flying Machine Barbarian Barrel Ram Rider Little Prince
Flying Machine
Zap Knight Barbarian Barrel P.E.K.K.A Ram Rider
Barbarian Barrel
Zap Knight Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Flying Machine Barbarian Barrel Ram Rider
Ram Rider
Zap Arrows Knight Flying Machine Barbarian Barrel P.E.K.K.A
Little Prince
Zap Knight

Defense Synergies 1 17

Zap
Arrows Knight Flying Machine Barbarian Barrel P.E.K.K.A Ram Rider Little Prince
Arrows
Zap Knight Barbarian Barrel P.E.K.K.A Little Prince
Knight
Little Prince Zap Arrows Flying Machine Barbarian Barrel
Flying Machine
Zap Knight Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Zap Arrows Knight Flying Machine P.E.K.K.A Little Prince
P.E.K.K.A
Zap Arrows Flying Machine Barbarian Barrel
Ram Rider
Zap
Little Prince
Knight Zap Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Barbarian Barrel Ram Rider
P.E.K.K.A Zap Knight Flying Machine Ram Rider
P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Ram Rider
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Zap Flying Machine
Ram Rider Zap Arrows Flying Machine Little Prince
Zap Arrows Flying Machine Barbarian Barrel P.E.K.K.A Ram Rider
P.E.K.K.A
Knight Barbarian Barrel Little Prince
Zap Arrows Knight Flying Machine Barbarian Barrel Ram Rider
Arrows Zap Flying Machine Ram Rider
P.E.K.K.A Zap Knight Flying Machine Ram Rider
Zap Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Zap P.E.K.K.A Ram Rider
Arrows Knight P.E.K.K.A
Arrows Zap Knight Flying Machine Barbarian Barrel Ram Rider Little Prince
Zap Arrows Barbarian Barrel Knight Flying Machine Ram Rider Little Prince
P.E.K.K.A Ram Rider
Arrows Knight Flying Machine Barbarian Barrel P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel P.E.K.K.A
Zap Arrows Knight Flying Machine Barbarian Barrel
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Zap Knight Barbarian Barrel Ram Rider
P.E.K.K.A Knight Ram Rider
Arrows Zap Flying Machine Ram Rider
P.E.K.K.A Knight Flying Machine Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Flying Machine Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Ram Rider
Flying Machine
Zap Knight Flying Machine Barbarian Barrel P.E.K.K.A Little Prince
Arrows Zap Flying Machine Barbarian Barrel P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Barbarian Barrel
Arrows Zap Flying Machine Barbarian Barrel Ram Rider
Arrows Flying Machine Barbarian Barrel
Arrows Knight Flying Machine Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Zap Flying Machine Ram Rider
Arrows Flying Machine
Arrows Zap Flying Machine Barbarian Barrel Ram Rider
Arrows Zap Flying Machine Ram Rider
Zap Arrows Knight Flying Machine Barbarian Barrel Ram Rider
Zap Arrows Flying Machine
Flying Machine Knight Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Zap Arrows Flying Machine Barbarian Barrel
Zap Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Flying Machine Barbarian Barrel
Zap Arrows Flying Machine Barbarian Barrel Little Prince
Arrows
Zap Arrows Flying Machine Barbarian Barrel
Zap Arrows Barbarian Barrel Little Prince
Arrows Zap Flying Machine Barbarian Barrel Ram Rider
Zap Arrows Flying Machine Ram Rider
Zap Arrows Barbarian Barrel
Zap Arrows Flying Machine Little Prince
Zap Flying Machine
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Flying Machine Barbarian Barrel
Zap Arrows Flying Machine Ram Rider
Arrows Barbarian Barrel
Knight Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine P.E.K.K.A
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Barbarian Barrel Little Prince
P.E.K.K.A

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