My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Witch P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Flying Machine Witch
Zap
Bats Flying Machine Witch Bandit
Barbarian Barrel
Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Flying Machine Witch P.E.K.K.A Bandit Mother Witch
Fireball
Flying Machine Witch Bandit Mother Witch
Poison
Bats Flying Machine Witch Mother Witch
Lightning
Witch Bandit Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Bandit Flying Machine Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Flying Machine Witch The Log Bandit Mother Witch
Flying Machine
Bats Zap P.E.K.K.A
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Flying Machine Witch The Log Mother Witch
The Log
Zap P.E.K.K.A Bandit
Bandit
Bats Zap Witch The Log
Mother Witch
Zap P.E.K.K.A

Defense Synergies 1 17

Bats
Zap P.E.K.K.A The Log Bandit
Zap
Bats Flying Machine Witch P.E.K.K.A The Log Bandit Mother Witch
Flying Machine
Zap P.E.K.K.A The Log Bandit
Witch
Zap The Log Bandit
P.E.K.K.A
The Log Bats Zap Flying Machine
The Log
P.E.K.K.A Bats Zap Flying Machine Witch Bandit Mother Witch
Bandit
Bats Zap Flying Machine Witch The Log
Mother Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
P.E.K.K.A Bats Zap Flying Machine Witch The Log Bandit
Witch P.E.K.K.A Bats Bandit
Witch P.E.K.K.A Bats Bandit
P.E.K.K.A The Log
The Log Bats Zap Flying Machine Bandit Mother Witch
Bats Zap Flying Machine Witch
Zap Flying Machine P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Bandit
Bats Witch Mother Witch Zap Flying Machine The Log Bandit
Bats Zap Flying Machine Witch
P.E.K.K.A Bats Zap Flying Machine Witch The Log Bandit
Bats Zap Witch P.E.K.K.A The Log
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Bats Witch P.E.K.K.A
Bats Zap Flying Machine Witch The Log Bandit
Zap Witch The Log Bats Flying Machine Bandit Mother Witch
P.E.K.K.A
Bats Flying Machine Witch P.E.K.K.A The Log Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Zap Flying Machine The Log
P.E.K.K.A Bandit Bats Zap Witch The Log
P.E.K.K.A Bats Zap The Log Bandit
P.E.K.K.A Witch Bandit
Mother Witch Bats Zap Flying Machine Witch
P.E.K.K.A Bats Flying Machine Witch Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Flying Machine Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Bats Flying Machine Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Witch Bandit
Flying Machine Witch
Witch Bats Zap Flying Machine P.E.K.K.A The Log
Bats Zap Flying Machine Witch P.E.K.K.A The Log Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Bandit
Zap Flying Machine The Log Bandit
Flying Machine The Log Bandit
Flying Machine The Log
Zap The Log
Mother Witch Bats Zap Flying Machine Witch
Flying Machine Witch The Log
The Log Zap Flying Machine
The Log Zap Flying Machine Bandit
Bats
Zap Flying Machine The Log Bandit
Zap Flying Machine
Flying Machine The Log Bandit
Flying Machine Bandit
Zap Flying Machine The Log
Zap Flying Machine Witch The Log Bandit
Flying Machine The Log Bandit
Bats
Zap Flying Machine The Log Bandit
Zap Flying Machine Witch The Log Mother Witch
The Log
The Log
Zap Flying Machine The Log
Zap The Log Mother Witch Witch
Witch
The Log Zap Flying Machine Witch Bandit
Zap Flying Machine Witch The Log Bandit
Zap The Log Bandit
Bats Zap Flying Machine Witch Mother Witch
Zap Bats Flying Machine Witch
Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Bats Flying Machine Witch Bandit
Zap Flying Machine Witch
The Log
Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Bats Flying Machine Witch The Log
Bats Zap Flying Machine Witch
Zap Flying Machine Witch The Log Bandit
P.E.K.K.A

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