My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Ice Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer P.E.K.K.A Ice Wizard
Fireball
Elixir Golem Battle Healer Ice Wizard
Poison
Elixir Golem Battle Healer Ice Wizard
Lightning
Battle Healer Ice Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado P.E.K.K.A Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Elixir Golem Tornado Ice Wizard Battle Healer P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Elixir Golem Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Elixir Golem Battle Healer Golem Ice Wizard
Elixir Golem
Battle Healer Rage Zap Tornado Ice Wizard
Battle Healer
Elixir Golem Rage Zap Tornado Golem Ice Wizard
Rage
Elixir Golem Battle Healer
Tornado
Zap P.E.K.K.A Elixir Golem Battle Healer Golem Ice Wizard
P.E.K.K.A
Zap Tornado Ice Wizard
Golem
Zap Battle Healer Tornado Ice Wizard
Ice Wizard
Zap Elixir Golem Battle Healer Tornado P.E.K.K.A Golem

Defense Synergies 2 7

Zap
Battle Healer Tornado P.E.K.K.A Ice Wizard
Elixir Golem
Battle Healer
Zap Tornado Ice Wizard
Rage
Tornado
P.E.K.K.A Ice Wizard Zap Battle Healer
P.E.K.K.A
Tornado Zap Ice Wizard
Golem
Ice Wizard
Tornado Zap Battle Healer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Battle Healer Ice Wizard
Tornado P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard
Battle Healer Tornado P.E.K.K.A
Tornado Zap Ice Wizard
Tornado Zap Ice Wizard
Zap Battle Healer P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Tornado Battle Healer Ice Wizard
Ice Wizard Zap Tornado
Zap Tornado Ice Wizard
P.E.K.K.A Zap Battle Healer Ice Wizard
Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Tornado P.E.K.K.A
Zap Battle Healer Tornado Ice Wizard
Zap Tornado Battle Healer Ice Wizard
P.E.K.K.A Tornado
Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer P.E.K.K.A
Zap Battle Healer
P.E.K.K.A Zap Battle Healer
P.E.K.K.A Zap Battle Healer Tornado
P.E.K.K.A Battle Healer
Zap Tornado Ice Wizard
P.E.K.K.A Battle Healer Ice Wizard
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Battle Healer Tornado P.E.K.K.A
Zap Battle Healer P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Zap
Zap Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Zap
Zap
Tornado
Zap
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Wizard
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Zap Tornado Ice Wizard
Zap
Zap
Zap
P.E.K.K.A
Zap
Zap Tornado Ice Wizard
Zap
Zap Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado
P.E.K.K.A

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