My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Witch
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Witch Executioner
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Witch Executioner P.E.K.K.A
Fireball
Minions Witch Executioner
Poison
Minions Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Fireball Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Zap
Fireball P.E.K.K.A Fire Spirit Minions Witch Executioner The Log
Minions
Zap P.E.K.K.A
Fireball
Zap The Log
Witch
Zap P.E.K.K.A
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Minions Witch Executioner The Log
The Log
Zap Fireball Executioner P.E.K.K.A

Defense Synergies 3 12

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fireball Fire Spirit Minions Witch Executioner P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log
Fireball
Zap The Log
Witch
Zap The Log
Executioner
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap Minions
The Log
Fireball P.E.K.K.A Fire Spirit Zap Minions Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner The Log
P.E.K.K.A Zap Minions Witch Executioner The Log
Witch P.E.K.K.A Fire Spirit Minions Executioner
Witch P.E.K.K.A Minions
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Minions Executioner
Minions Fire Spirit Zap Fireball Witch Executioner
Zap Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Minions
Fire Spirit
Minions Witch Executioner Zap Fireball The Log
Minions Executioner Zap Fireball Witch
P.E.K.K.A Fire Spirit Zap Minions Fireball Witch The Log
Fire Spirit Fireball Executioner Zap Minions Witch P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Minions Fireball Witch Executioner P.E.K.K.A
Fire Spirit Fireball Zap Minions Witch Executioner The Log
Zap Witch Executioner The Log Fire Spirit Minions Fireball
P.E.K.K.A
Fire Spirit Minions Fireball Witch Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A
Fireball Zap Executioner The Log
P.E.K.K.A Zap Minions Witch The Log
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Witch Executioner
Fire Spirit Fireball Executioner Zap Minions Witch
P.E.K.K.A Minions Fireball Witch
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Minions Witch
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Witch Executioner
Fireball Witch Executioner
Witch Zap Minions Fireball Executioner P.E.K.K.A The Log
Minions Executioner Zap Fireball Witch P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Fire Spirit Zap The Log
Fireball Executioner Fire Spirit Zap Minions Witch
Fire Spirit Witch Executioner The Log
Fireball The Log Fire Spirit Zap Executioner
Fireball The Log Zap
Fire Spirit Minions Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap Executioner
Fire Spirit Fireball Executioner The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Witch Executioner The Log
Fireball Executioner The Log
Fireball
Minions
Fire Spirit Zap Fireball Executioner The Log
Fire Spirit Zap Fireball Witch The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Witch Executioner
Witch
Fireball The Log Zap Witch Executioner
Fireball Zap Witch The Log
Fireball Zap The Log
Fire Spirit Zap Fireball Witch Executioner
Zap Minions Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Zap Witch Executioner
The Log Fireball
Fireball Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Minions Fireball Witch The Log
Zap Fireball Witch Executioner
Zap Fireball Witch Executioner The Log
P.E.K.K.A
Fireball

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