My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Royal Ghost Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Royal Ghost Tesla Fireball Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Royal Ghost Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Electro Wizard Royal Ghost
Tesla
Fireball
Zap Mirror Electro Wizard
Mirror
Zap Fireball Lightning Royal Ghost
Lightning
Mirror
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Mirror Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Royal Ghost

Defense Synergies 5 9

Zap
Fireball Mirror Electro Wizard Tesla P.E.K.K.A Royal Ghost
Tesla
Mirror Zap Fireball Electro Wizard
Fireball
Zap Mirror Tesla Electro Wizard
Mirror
Zap Tesla Fireball Electro Wizard
Lightning
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Tesla Fireball Mirror P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Fireball Electro Wizard
P.E.K.K.A Zap Tesla Electro Wizard
Tesla P.E.K.K.A Lightning Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Lightning Fireball P.E.K.K.A
Fireball Zap Tesla Royal Ghost Electro Wizard
Tesla Lightning Electro Wizard Zap Fireball
Lightning Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Tesla Royal Ghost Electro Wizard
Electro Wizard Zap Tesla Fireball Royal Ghost
Tesla Zap Fireball Electro Wizard
Tesla P.E.K.K.A Zap Fireball Lightning Electro Wizard
Fireball Zap Tesla P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball Lightning P.E.K.K.A Electro Wizard
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Zap Royal Ghost Electro Wizard
Zap Tesla Fireball Royal Ghost Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Royal Ghost Tesla Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Tesla Lightning Royal Ghost
P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
Fireball Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Lightning Electro Wizard
P.E.K.K.A Tesla
Zap Lightning P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Lightning P.E.K.K.A Zap Fireball Electro Wizard
Lightning P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Zap Fireball Lightning P.E.K.K.A
Zap Tesla Fireball P.E.K.K.A Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Lightning Fireball
Lightning Fireball
Fireball Zap
Fireball Zap
Fireball Zap Lightning
Fireball Zap Lightning
Lightning Fireball Electro Wizard
Lightning Zap Fireball Electro Wizard
Fireball Lightning Zap
Lightning Fireball
Lightning Fireball
Lightning Zap Fireball
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball Electro Wizard
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball
Zap Fireball
Fireball Zap Lightning Royal Ghost Electro Wizard
Fireball Lightning Zap
Fireball Lightning Zap
Lightning Zap Fireball Electro Wizard
Zap Lightning Electro Wizard Fireball
Lightning Fireball
Lightning Zap Fireball
Zap Lightning Fireball Electro Wizard
P.E.K.K.A
Fireball Lightning
Zap Lightning Electro Wizard Fireball
Fireball Lightning Zap Electro Wizard
Fireball
Fireball Lightning Electro Wizard
Zap Fireball Lightning
Lightning Zap Fireball
P.E.K.K.A
Zap Fireball Lightning Electro Wizard
Zap Fireball Lightning Electro Wizard
Lightning Zap Fireball Royal Ghost Electro Wizard
P.E.K.K.A
Fireball Lightning

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