My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Gang Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Dark Prince Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Dark Prince Electro Wizard Inferno Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Dark Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Dark Prince
Arrows
Zap P.E.K.K.A Dark Prince Lightning
Goblin Gang
Dark Prince P.E.K.K.A
Dark Prince
Zap Arrows Goblin Gang Lightning Electro Wizard
Lightning
Arrows Dark Prince
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang
Electro Wizard
Zap P.E.K.K.A Dark Prince
Inferno Dragon

Defense Synergies 1 15

Zap
Electro Wizard Arrows Goblin Gang Dark Prince P.E.K.K.A Inferno Dragon
Arrows
Zap Dark Prince Lightning P.E.K.K.A
Goblin Gang
Zap Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Dark Prince
Zap Arrows Goblin Gang Electro Wizard
Lightning
Arrows
P.E.K.K.A
Zap Arrows Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Dark Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Inferno Dragon Zap Goblin Gang Dark Prince Electro Wizard
Goblin Gang P.E.K.K.A Dark Prince Lightning Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Dark Prince Electro Wizard
Lightning Arrows Dark Prince P.E.K.K.A
Arrows Goblin Gang Zap Dark Prince Electro Wizard
Lightning Electro Wizard Inferno Dragon Zap Arrows Goblin Gang
Lightning Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Dark Prince
Arrows Inferno Dragon Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Goblin Gang Dark Prince Lightning Electro Wizard
Zap Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Lightning P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Goblin Gang Dark Prince Electro Wizard
Zap Arrows Dark Prince Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Dark Prince Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Lightning Inferno Dragon
Goblin Gang P.E.K.K.A Zap Dark Prince Lightning Electro Wizard
Goblin Gang Dark Prince Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Inferno Dragon
Arrows Zap Goblin Gang Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Dark Prince Inferno Dragon
Zap Lightning P.E.K.K.A Electro Wizard Dark Prince Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince
Lightning P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Zap Dark Prince Lightning P.E.K.K.A Inferno Dragon
Arrows Zap Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Arrows Dark Prince Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Dark Prince Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Dark Prince
Inferno Dragon
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Zap Lightning Electro Wizard Goblin Gang Dark Prince
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Goblin Gang Dark Prince Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Dark Prince P.E.K.K.A
Zap Goblin Gang Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Dark Prince Electro Wizard
P.E.K.K.A Inferno Dragon
Lightning

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