My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Skeleton Dragons Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Skeleton Dragons Balloon Ice Wizard Lumberjack
Poison
Skeleton Dragons Balloon Ice Wizard
Lightning
Skeleton Dragons Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Skeleton Dragons Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Skeleton Dragons

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Skeleton Dragons Freeze Ice Wizard Lumberjack
Skeleton Dragons
Tornado Zap Balloon P.E.K.K.A Lumberjack
Tornado
Zap Skeleton Dragons P.E.K.K.A Freeze Balloon Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Skeleton Dragons Tornado Ice Wizard
P.E.K.K.A
Zap Tornado Skeleton Dragons Ice Wizard Lumberjack
Ice Wizard
Zap Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Zap Skeleton Dragons P.E.K.K.A Ice Wizard

Defense Synergies 4 10

Zap
Skeleton Dragons Tornado P.E.K.K.A Ice Wizard Lumberjack
Skeleton Dragons
Zap Tornado P.E.K.K.A Ice Wizard Lumberjack
Tornado
Skeleton Dragons P.E.K.K.A Ice Wizard Zap
Freeze
Lumberjack
Balloon
P.E.K.K.A
Tornado Zap Skeleton Dragons Ice Wizard
Ice Wizard
Tornado Zap Skeleton Dragons P.E.K.K.A Lumberjack
Lumberjack
Zap Skeleton Dragons Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons
P.E.K.K.A Lumberjack Zap Skeleton Dragons Ice Wizard
Tornado P.E.K.K.A Lumberjack Skeleton Dragons Freeze Ice Wizard
P.E.K.K.A Lumberjack Skeleton Dragons Ice Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Skeleton Dragons Ice Wizard Lumberjack
Skeleton Dragons Tornado Zap Freeze Ice Wizard
Zap Skeleton Dragons P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Skeleton Dragons Ice Wizard Zap Tornado Freeze Lumberjack
Skeleton Dragons Zap Tornado Ice Wizard
P.E.K.K.A Lumberjack Zap Skeleton Dragons Freeze Ice Wizard
Zap Skeleton Dragons Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Freeze P.E.K.K.A Lumberjack
Skeleton Dragons Tornado P.E.K.K.A Lumberjack
Zap Skeleton Dragons Tornado Ice Wizard Lumberjack
Zap Tornado Freeze Skeleton Dragons Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Skeleton Dragons P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Skeleton Dragons Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Skeleton Dragons Zap Tornado Freeze Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Skeleton Dragons Tornado
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Lumberjack
Skeleton Dragons
Zap Skeleton Dragons Tornado Freeze P.E.K.K.A Lumberjack
Zap Skeleton Dragons Freeze P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze
Zap Skeleton Dragons Tornado Ice Wizard
Skeleton Dragons
Skeleton Dragons Freeze
Zap Skeleton Dragons
Skeleton Dragons Zap Tornado Freeze Ice Wizard
Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Freeze Ice Wizard
Zap Skeleton Dragons Tornado
Tornado Lumberjack
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado
Skeleton Dragons
Skeleton Dragons Freeze
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Tornado Freeze
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Tornado
Skeleton Dragons
Skeleton Dragons Tornado
Tornado
Zap Skeleton Dragons
Zap Tornado Freeze Skeleton Dragons Ice Wizard
Zap Skeleton Dragons Tornado Ice Wizard
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Ice Wizard
Zap Skeleton Dragons Freeze
Zap Skeleton Dragons
Zap Skeleton Dragons Freeze
P.E.K.K.A
Zap Freeze
Zap Skeleton Dragons Tornado Ice Wizard
Freeze
Skeleton Dragons Lumberjack
Zap Skeleton Dragons
Zap Tornado
Skeleton Dragons P.E.K.K.A
Zap Skeleton Dragons Tornado Freeze
Zap Skeleton Dragons Tornado
Zap Tornado Freeze
P.E.K.K.A
Skeleton Dragons

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