My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Fisherman Phoenix Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Phoenix Ram Rider
Giant Snowball
Skeletons Fisherman Ram Rider Little Prince
Zap
Skeletons Fisherman Ram Rider Little Prince
Barbarian Barrel
Skeletons Little Prince
The Log
Skeletons Fisherman Ram Rider Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons P.E.K.K.A Fisherman Ram Rider Little Prince
Fireball
Fisherman Ram Rider Little Prince
Poison
Fisherman Phoenix Little Prince
Lightning
Fisherman Phoenix Ram Rider Little Prince
Rocket
Phoenix Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Fisherman Little Prince Phoenix Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Ram Rider Fisherman Phoenix Little Prince
Arrows
Zap P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A
Zap Arrows Fisherman Ram Rider
Fisherman
Zap P.E.K.K.A Ram Rider
Phoenix
Zap Arrows
Ram Rider
Zap Arrows P.E.K.K.A Fisherman
Little Prince
Zap

Defense Synergies 1 17

Skeletons
Fisherman Zap P.E.K.K.A Phoenix Ram Rider Little Prince
Zap
Skeletons Arrows P.E.K.K.A Fisherman Phoenix Ram Rider Little Prince
Arrows
Zap P.E.K.K.A Phoenix Little Prince
P.E.K.K.A
Skeletons Zap Arrows Fisherman
Fisherman
Skeletons Zap P.E.K.K.A Ram Rider
Phoenix
Skeletons Zap Arrows Little Prince
Ram Rider
Skeletons Zap Fisherman
Little Prince
Skeletons Zap Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Skeletons Zap Fisherman Phoenix Ram Rider
P.E.K.K.A Fisherman Ram Rider Skeletons
P.E.K.K.A Skeletons Fisherman Phoenix Ram Rider
Arrows P.E.K.K.A
Arrows Skeletons Zap
Ram Rider Zap Arrows Phoenix Little Prince
Zap Arrows P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Skeletons Fisherman Phoenix
Skeletons Fisherman Phoenix Little Prince
Skeletons Zap Arrows Fisherman Ram Rider
Arrows Zap Phoenix Ram Rider
P.E.K.K.A Skeletons Zap Ram Rider
Zap Arrows P.E.K.K.A
P.E.K.K.A Phoenix Ram Rider
Zap P.E.K.K.A Fisherman Ram Rider
Skeletons Arrows P.E.K.K.A Fisherman
Arrows Zap Fisherman Ram Rider Little Prince
Zap Arrows Fisherman Ram Rider Little Prince
P.E.K.K.A Fisherman Phoenix Ram Rider
Arrows P.E.K.K.A Fisherman Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Fisherman
Zap Arrows Fisherman Phoenix
P.E.K.K.A Skeletons Zap Fisherman Ram Rider
P.E.K.K.A Zap Fisherman Phoenix Ram Rider
P.E.K.K.A Skeletons Fisherman Phoenix Ram Rider
Arrows Skeletons Zap Ram Rider
P.E.K.K.A Skeletons Phoenix Ram Rider
P.E.K.K.A Fisherman Phoenix
Zap P.E.K.K.A Skeletons Phoenix
P.E.K.K.A Skeletons Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Arrows Phoenix
P.E.K.K.A Skeletons Ram Rider
Phoenix Skeletons Zap P.E.K.K.A Fisherman Little Prince
Arrows Zap P.E.K.K.A Phoenix
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Fisherman Ram Rider
Arrows
Arrows
Zap Arrows
Arrows Zap Ram Rider
Arrows
Arrows Zap Ram Rider
Arrows Zap Fisherman Ram Rider
Fisherman
Zap Arrows Fisherman Ram Rider
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows Little Prince
Arrows
Fisherman
Zap Arrows
Zap Arrows Little Prince
Fisherman
Arrows Zap Fisherman Ram Rider
Zap Arrows Fisherman Ram Rider
Zap Arrows Fisherman
Zap Arrows Little Prince
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Ram Rider
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Little Prince
P.E.K.K.A

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