My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider Little Prince
Zap
Guards Ram Rider Little Prince
Barbarian Barrel
Guards Ice Wizard Little Prince
The Log
Guards Ram Rider Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Guards P.E.K.K.A Ice Wizard Ram Rider Little Prince
Fireball
Ice Wizard Ram Rider Little Prince
Poison
Guards Ice Wizard Little Prince
Lightning
Ice Wizard Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Guards Tornado Ice Wizard Little Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Guards Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Guards Ice Wizard Little Prince
Rage
Guards
Zap Ram Rider
Tornado
Zap P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Zap Tornado Ice Wizard Ram Rider
Ice Wizard
Zap Tornado P.E.K.K.A Ram Rider
Ram Rider
Zap Guards Tornado P.E.K.K.A Ice Wizard
Little Prince
Zap

Defense Synergies 2 11

Zap
Guards Tornado P.E.K.K.A Ice Wizard Ram Rider Little Prince
Rage
Guards
Zap Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Zap Ram Rider Little Prince
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Guards P.E.K.K.A Little Prince
Ram Rider
Zap Tornado
Little Prince
Zap Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Zap Ice Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Ice Wizard
P.E.K.K.A Guards Ice Wizard Ram Rider
Tornado P.E.K.K.A
Tornado Zap Guards Ice Wizard
Tornado Ram Rider Zap Ice Wizard Little Prince
Zap P.E.K.K.A Ram Rider
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Ice Wizard Little Prince
Guards Ice Wizard Zap Tornado Ram Rider
Zap Tornado Ice Wizard Ram Rider
P.E.K.K.A Zap Guards Ice Wizard Ram Rider
Zap Guards Tornado P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A Ram Rider
Tornado P.E.K.K.A
Zap Guards Tornado Ice Wizard Ram Rider Little Prince
Zap Tornado Guards Ice Wizard Ram Rider Little Prince
P.E.K.K.A Tornado Ram Rider
Guards P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap
Guards P.E.K.K.A Zap Ram Rider
Guards P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Guards Ram Rider
Zap Tornado Ice Wizard Ram Rider
Guards P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Guards Ram Rider
Guards Zap Tornado P.E.K.K.A Little Prince
Zap P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Ice Wizard Ram Rider
Guards
Zap
Zap Tornado Ice Wizard Ram Rider
Tornado
Zap Tornado Ice Wizard Ram Rider
Zap Tornado Ram Rider
Guards Tornado
Zap Tornado Ram Rider
Zap Tornado
Zap
Zap
Tornado
Zap
Zap Tornado Little Prince
Tornado
Tornado
Zap
Zap Tornado Ice Wizard Little Prince
Zap Tornado Ice Wizard Ram Rider
Zap Tornado Ram Rider
Zap Tornado
Zap Tornado Ice Wizard Little Prince
Zap Guards
Zap
Zap
P.E.K.K.A
Zap Guards
Zap Tornado Ice Wizard Ram Rider
Zap
Zap Tornado
P.E.K.K.A
Zap Guards Tornado
Zap Tornado
Zap Tornado Little Prince
P.E.K.K.A

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