My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Tornado Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A Electro Dragon
Arrows
Zap P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Firecracker Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Firecracker Electro Dragon
Golden Knight

Defense Synergies 1 17

Zap
Arrows Goblin Gang Firecracker Tornado Electro Dragon P.E.K.K.A Golden Knight
Arrows
Zap Tornado P.E.K.K.A Golden Knight
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Tornado Electro Dragon P.E.K.K.A Golden Knight
Tornado
P.E.K.K.A Zap Arrows Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Tornado
P.E.K.K.A
Tornado Zap Arrows Goblin Gang Firecracker
Golden Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Golden Knight
P.E.K.K.A Zap Goblin Gang Firecracker Electro Dragon
Goblin Gang Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Zap Firecracker Electro Dragon
Tornado Zap Arrows Goblin Gang Firecracker Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Firecracker
Goblin Gang Zap Arrows Firecracker Tornado Electro Dragon
Arrows Zap Goblin Gang Firecracker Tornado Electro Dragon
P.E.K.K.A Zap Goblin Gang Electro Dragon
Zap Arrows Goblin Gang Firecracker Tornado Electro Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker Tornado Electro Dragon P.E.K.K.A
Arrows Zap Goblin Gang Firecracker Tornado Electro Dragon Golden Knight
Zap Arrows Tornado Firecracker Electro Dragon
P.E.K.K.A Tornado
Goblin Gang Arrows Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Electro Dragon
Goblin Gang P.E.K.K.A Zap Electro Dragon Golden Knight
Goblin Gang P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Arrows Firecracker Zap Goblin Gang Tornado Electro Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Firecracker Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Goblin Gang Golden Knight
Firecracker Electro Dragon
Goblin Gang Electro Dragon Zap Firecracker Tornado P.E.K.K.A Golden Knight
Arrows Zap Firecracker Electro Dragon P.E.K.K.A Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Golden Knight
Arrows Firecracker Zap Tornado Electro Dragon Golden Knight
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado Electro Dragon
Arrows Zap Firecracker Tornado Electro Dragon Golden Knight
Goblin Gang Tornado Electro Dragon
Firecracker Zap Arrows Tornado Electro Dragon Golden Knight
Zap Arrows Firecracker Tornado Electro Dragon
Firecracker Golden Knight
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon Golden Knight
Arrows Firecracker Electro Dragon
Arrows Tornado
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon Golden Knight
Arrows Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Zap Tornado Electro Dragon Golden Knight
Zap Arrows Tornado Electro Dragon Golden Knight
Zap Arrows Firecracker Tornado Golden Knight
Zap Arrows Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Zap Goblin Gang Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows Tornado
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Goblin Gang Firecracker Tornado Golden Knight
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Golden Knight
P.E.K.K.A
Firecracker Electro Dragon

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