My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon P.E.K.K.A Royal Ghost Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Ram Rider
Giant Snowball
Bomber Electro Dragon Fisherman Ram Rider
Zap
Bomber Fisherman Ram Rider
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Electro Dragon P.E.K.K.A Royal Ghost Fisherman Ram Rider
Fireball
Bomber Electro Dragon Fisherman Ram Rider
Poison
Bomber Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Royal Ghost Fisherman Electro Dragon Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Royal Ghost Fisherman

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Lightning Ram Rider
Electro Dragon
P.E.K.K.A Fisherman
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Bomber Electro Dragon Fisherman Ram Rider
Royal Ghost
Fisherman Ram Rider
Fisherman
Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Lightning Bomber Arrows P.E.K.K.A Royal Ghost Fisherman

Defense Synergies 0 8

Bomber
P.E.K.K.A Royal Ghost Fisherman
Arrows
Lightning P.E.K.K.A
Electro Dragon
Fisherman
Lightning
Arrows
P.E.K.K.A
Bomber Arrows Fisherman
Royal Ghost
Bomber
Fisherman
Bomber Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber Electro Dragon Lightning
P.E.K.K.A Electro Dragon Fisherman Ram Rider
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Electro Dragon Royal Ghost
Lightning Ram Rider Arrows Electro Dragon
Lightning Arrows Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Bomber Royal Ghost Fisherman
Bomber Arrows Electro Dragon Royal Ghost Fisherman Ram Rider
Arrows Electro Dragon Ram Rider
P.E.K.K.A Bomber Electro Dragon Lightning Ram Rider
Bomber Arrows Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
Bomber Arrows Electro Dragon P.E.K.K.A Fisherman
Arrows Bomber Electro Dragon Royal Ghost Fisherman Ram Rider
Arrows Bomber Electro Dragon Royal Ghost Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Royal Ghost Arrows Electro Dragon P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman
Bomber Arrows Electro Dragon Lightning Royal Ghost Fisherman
P.E.K.K.A Electro Dragon Lightning Fisherman Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Arrows Electro Dragon Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Fisherman
Electro Dragon Lightning P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Ram Rider
Bomber Electro Dragon
Electro Dragon Bomber Lightning P.E.K.K.A Fisherman
Arrows Bomber Electro Dragon P.E.K.K.A Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost Fisherman Ram Rider
Lightning Arrows Electro Dragon
Lightning Arrows
Bomber Arrows
Arrows Electro Dragon Ram Rider
Bomber Arrows
Arrows Electro Dragon Lightning Ram Rider
Arrows Electro Dragon Lightning Fisherman Ram Rider
Lightning Electro Dragon Fisherman
Lightning Arrows Electro Dragon Fisherman Ram Rider
Lightning Arrows Electro Dragon
Lightning Fisherman
Lightning Arrows Electro Dragon Fisherman
Lightning Arrows Fisherman
Lightning Bomber Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Bomber Lightning Fisherman
Lightning Bomber Arrows Electro Dragon Fisherman
Lightning Bomber Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows Electro Dragon
Arrows Bomber Electro Dragon
Fisherman
Arrows Electro Dragon Lightning Royal Ghost Fisherman Ram Rider
Lightning Arrows Electro Dragon Fisherman Ram Rider
Lightning Arrows Fisherman
Lightning Arrows Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Bomber Arrows Electro Dragon
Lightning Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon Ram Rider
Arrows
Lightning Electro Dragon
Arrows Bomber Electro Dragon Lightning
Lightning Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Royal Ghost
P.E.K.K.A
Lightning Electro Dragon
Fisherman

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