My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Balloon Electro Dragon Ice Wizard Lumberjack
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Balloon Electro Dragon Ice Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Freeze Poison Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Freeze Poison

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Freeze Poison Balloon Electro Dragon Ice Wizard
Freeze
Balloon Tornado Poison
Poison
P.E.K.K.A Tornado Freeze Balloon Electro Dragon
Balloon
Freeze Lumberjack Tornado Poison Electro Dragon Ice Wizard
Electro Dragon
Tornado Poison Balloon P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Poison Electro Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Balloon Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Balloon P.E.K.K.A Ice Wizard

Defense Synergies 2 8

Tornado
P.E.K.K.A Ice Wizard Poison Electro Dragon
Freeze
Lumberjack
Poison
Tornado Ice Wizard
Balloon
Electro Dragon
Tornado Ice Wizard Lumberjack
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Poison Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Freeze Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon Ice Wizard
Tornado P.E.K.K.A Lumberjack Freeze Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Electro Dragon Ice Wizard
Tornado Poison P.E.K.K.A Lumberjack
Tornado Freeze Electro Dragon Ice Wizard Lumberjack
Tornado Freeze Poison Electro Dragon Ice Wizard
Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Poison Ice Wizard Tornado Freeze Electro Dragon Lumberjack
Tornado Poison Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Freeze Electro Dragon Ice Wizard
Tornado Freeze Poison Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Tornado Poison Electro Dragon P.E.K.K.A Lumberjack
Tornado Electro Dragon Ice Wizard Lumberjack
Tornado Freeze Poison Electro Dragon Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Poison Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Poison Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Lumberjack
Poison Tornado Freeze Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze Electro Dragon P.E.K.K.A Tornado Poison
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Tornado Poison
P.E.K.K.A Lumberjack
Electro Dragon
Electro Dragon Tornado Freeze Poison P.E.K.K.A Lumberjack
Poison Freeze Electro Dragon P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
Poison Electro Dragon
Freeze Poison
Poison
Poison Tornado Freeze Electro Dragon Ice Wizard
Tornado Poison
Poison Tornado Freeze Electro Dragon Ice Wizard
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon Lumberjack
Poison Tornado Electro Dragon
Poison Tornado Electro Dragon
Poison
Freeze Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Tornado Freeze Poison
Poison Electro Dragon
Tornado Poison Electro Dragon
Poison
Tornado Poison
Tornado
Poison Electro Dragon
Tornado Freeze Poison Electro Dragon Ice Wizard
Poison Tornado Electro Dragon Ice Wizard
Tornado Poison Electro Dragon
Poison Tornado
Poison Tornado Electro Dragon Ice Wizard
Electro Dragon Freeze Poison
Poison Electro Dragon
Freeze Poison Electro Dragon
P.E.K.K.A
Poison
Freeze Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
Freeze
Poison Electro Dragon Lumberjack
Poison Electro Dragon
Tornado Poison
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Freeze Poison
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Freeze
P.E.K.K.A
Electro Dragon

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