My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack Little Prince
Zap
Balloon Little Prince
Barbarian Barrel
Lumberjack Little Prince
The Log
Lumberjack Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Balloon Electro Dragon P.E.K.K.A Lumberjack Little Prince
Fireball
Balloon Electro Dragon Lumberjack Little Prince
Poison
Balloon Electro Dragon Little Prince
Lightning
Balloon Electro Dragon Lumberjack Little Prince
Rocket
Balloon Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Little Prince Freeze Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Little Prince Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Tornado
P.E.K.K.A Freeze Balloon Electro Dragon
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Lumberjack Tornado Electro Dragon Little Prince
Electro Dragon
Tornado Balloon P.E.K.K.A Little Prince
P.E.K.K.A
Arrows Tornado Electro Dragon Lumberjack
Lumberjack
Balloon Arrows P.E.K.K.A
Little Prince
Balloon Electro Dragon

Defense Synergies 1 9

Arrows
Tornado P.E.K.K.A Lumberjack Little Prince
Tornado
P.E.K.K.A Arrows Electro Dragon Little Prince
Freeze
Lumberjack
Balloon
Electro Dragon
Tornado Lumberjack
P.E.K.K.A
Tornado Arrows
Lumberjack
Arrows Freeze Electro Dragon Little Prince
Little Prince
Arrows Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon
Tornado P.E.K.K.A Lumberjack Freeze Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon
Arrows Tornado P.E.K.K.A Lumberjack
Arrows Tornado Freeze Electro Dragon Lumberjack
Tornado Arrows Freeze Electro Dragon Little Prince
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Lumberjack Little Prince
Arrows Tornado Freeze Electro Dragon Lumberjack
Arrows Tornado Electro Dragon
P.E.K.K.A Lumberjack Freeze Electro Dragon
Arrows Tornado Freeze Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Arrows Tornado Electro Dragon P.E.K.K.A Lumberjack
Arrows Tornado Electro Dragon Lumberjack Little Prince
Arrows Tornado Freeze Electro Dragon Lumberjack Little Prince
P.E.K.K.A Tornado Lumberjack
Arrows Electro Dragon P.E.K.K.A Lumberjack Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Lumberjack
Arrows Tornado Freeze Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Arrows Tornado
P.E.K.K.A Lumberjack
Electro Dragon
Electro Dragon Tornado Freeze P.E.K.K.A Lumberjack Little Prince
Arrows Freeze Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows
Arrows Tornado Freeze Electro Dragon
Arrows Tornado
Arrows Tornado Freeze Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado Freeze
Arrows Electro Dragon
Arrows Tornado Electro Dragon Little Prince
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Freeze Electro Dragon Little Prince
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Little Prince
Electro Dragon Freeze
Arrows Electro Dragon
Arrows Freeze Electro Dragon
P.E.K.K.A
Arrows
Freeze Electro Dragon
Arrows Tornado Electro Dragon
Freeze
Arrows
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Little Prince
P.E.K.K.A
Electro Dragon

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