My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon P.E.K.K.A Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Skeleton King
Giant Snowball
Electro Dragon Night Witch Skeleton King
Zap
Night Witch Skeleton King
Barbarian Barrel
Elixir Golem Night Witch Skeleton King
The Log
Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Elixir Golem Electro Dragon P.E.K.K.A Night Witch Skeleton King
Fireball
Elixir Golem Electro Dragon Night Witch Skeleton King
Poison
Elixir Golem Electro Dragon Night Witch Skeleton King
Lightning
Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Night Witch Skeleton King Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Elixir Golem Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Lightning Night Witch
Elixir Golem
Rage Lightning Night Witch Arrows Electro Dragon
Rage
Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Rage P.E.K.K.A
Lightning
Elixir Golem Arrows
P.E.K.K.A
Arrows Electro Dragon Night Witch
Night Witch
Elixir Golem Arrows Rage P.E.K.K.A Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 2

Arrows
Lightning P.E.K.K.A
Elixir Golem
Rage
Electro Dragon
Lightning
Arrows
P.E.K.K.A
Arrows
Night Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
P.E.K.K.A Electro Dragon Night Witch
P.E.K.K.A Electro Dragon Lightning Night Witch
P.E.K.K.A Night Witch Electro Dragon Skeleton King
Lightning Arrows P.E.K.K.A
Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Night Witch Skeleton King
Night Witch
Arrows Electro Dragon Night Witch Skeleton King
Arrows Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon Lightning
Arrows Electro Dragon P.E.K.K.A Night Witch Skeleton King
P.E.K.K.A Skeleton King
Lightning P.E.K.K.A
Arrows Electro Dragon P.E.K.K.A Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
P.E.K.K.A
Arrows Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Electro Dragon Lightning
P.E.K.K.A Electro Dragon Lightning
Lightning P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
Arrows Electro Dragon
P.E.K.K.A Lightning Night Witch
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Night Witch Skeleton King
Electro Dragon
Electro Dragon Lightning P.E.K.K.A Night Witch Skeleton King
Arrows Electro Dragon P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon Night Witch
Electro Dragon Lightning
Lightning Night Witch
Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Lightning Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning Skeleton King
Lightning Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Lightning Skeleton King
Electro Dragon Lightning
Electro Dragon Lightning
P.E.K.K.A
Lightning Electro Dragon

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